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Temporal Consistency News

The latest Temporal Consistency coverage curated for game developers.

LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting

LightCrafter tackles video relighting by feeding a diffusion model a PBR-rendered proxy instead of the raw footage. That shift aims to keep long-form shots temporally stable while giving artists more …

Research arXiv cs.GR · 2 months, 2 weeks ago
HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers

The interesting bit here is not just better video relighting, but a way to keep it stable across long clips instead of breaking at chunk boundaries. HorizonRelight treats the problem …

Research arXiv cs.GR · 2 months, 4 weeks ago
Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting

A new paper combines 2D instruction-guided diffusion with 3D Gaussian splatting to edit dynamic head videos into coherent avatars. The practical angle for animation and tech-art teams is better control …

Research arXiv cs.GR · 3 months, 1 week ago
AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance

A new video-editing model tackles a hard production problem: instance-level edits that stay coherent across frames. AlbedoEdit uses a user-edited first-frame albedo map to drive object insertion, removal, and texture …

Research arXiv cs.GR · 3 months, 3 weeks ago
ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes

A new reconstruction method tackles a nasty edge case for graphics teams: scenes that change across long time spans instead of moving smoothly. ChronoGS uses a temporally modulated Gaussian representation …

Research arXiv cs.GR · 4 months ago
BodyReLux: Temporally Consistent Full-Body Video Relighting

A new video relighting system can keep full-body human performances temporally stable while changing lighting, which is the hard part most relighting demos still struggle with. BodyReLux is trained on …

Research arXiv cs.GR · 4 months, 1 week ago
HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

For teams shipping wide-aspect or long-form video, this paper tackles a real pain point: outpainting that stays coherent over large spatial expansion and long sequences. HL-OutPaint uses a two-stage coarse-to-fine …

Research arXiv cs.GR · 4 months, 1 week ago