Terrain Rendering News
The latest Terrain Rendering coverage curated for game developers.
Six Ways to Draw Vangers with WebGPU: Real-Time Rendering of Editable Multi-Layer Height Fields
A WebGPU rendering study tackles Vangers' unusual terrain head-on: editable, multi-layer height fields with caves and destruction, not the usual single-valued DEM. Six approaches were tested in one engine, and …
Research
arXiv cs.GR
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1 month ago