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Texture Compression News

The latest Texture Compression coverage curated for game developers.

Thread-Efficient Decoding for Neural Texture Compression

Neural texture compression can beat BCn on size, but shader-side divergence has been the tax. A new decoder design cuts that divergence by 25% to 52% and reaches up to …

Research arXiv cs.GR · 1 month ago
Compact Representation of Mipmapped SVBRDFs via Shared Gaussians

A new texture-compression approach targets mipmapped SVBRDFs with shared 2D Gaussians, aiming to cut storage without giving up random access. The method, called GTC, separates spatial footprint from per-map values …

Research arXiv cs.GR · 2 months ago
Neural Texture Compression using Hypernetworks

A new hypernetwork-based texture compressor can generate both latent texture features and decoder weights in one shot, avoiding per-material gradient descent. For graphics teams, the interesting part is that it …

Research arXiv cs.GR · 3 months ago
PEPS: Positional Encoding Projected Sampling -- Extended

The Positional Encoding Projected Sampling (PEPS) method introduces a significant advancement in implicit neural representations, particularly for graphics programmers. By reducing parameter requirements by 25% while maintaining reconstruction quality, this …

Research arXiv cs.GR · 5 months ago
From Specification to Practice: Unlocking glTF’s Full Potential

glTF is moving beyond spec work into practical guidance: Khronos has formed an Education, Insights, and Outreach subgroup to help teams actually ship with newer features like Gaussian splats and …

Blog Khronos · 5 months, 3 weeks ago