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Texture Generation News

The latest Texture Generation coverage curated for game developers.

GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill

A new texture-fill method called GLOSS targets one of the hardest parts of reference-guided asset generation: preserving fine geometric detail while completing a full object texture. Built around a single …

Research arXiv cs.GR · 3 weeks, 6 days ago
HiMat: DiT-based Ultra-High Resolution SVBRDF Generation

HiMat tackles a real bottleneck for material authoring: generating 4K SVBRDFs without blowing up memory or losing map alignment. It uses a high-compression latent space plus a diffusion transformer with …

Research arXiv cs.GR · 3 months, 2 weeks ago
Material Maker 1.6 Released

Material Maker 1.6 has just been released, bringing significant enhancements to procedural texture generation. This update is particularly beneficial for artists and designers looking for a free alternative to Substance …

Blog Gamefromscratch · 4 months, 4 weeks ago
Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi-View Images

Im2SurfTex introduces a novel approach to texture generation for 3D shapes, leveraging neural backprojection of multi-view images. This method significantly enhances texture quality by reducing seams and artifacts, making it …

Research arXiv cs.GR · 9 months, 1 week ago