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Texture Mapping News

The latest Texture Mapping coverage curated for game developers.

Continuous Neural Reparameterization as a Deep Geometric Prior for Robust Fixed-Chart UV Repair

A new arXiv paper reports a neural approach to fixed-chart UV repair that hit zero flips on all compact test charts and 42/47 valid solves on a stratified benchmark. For …

Research arXiv cs.GR · 3 months, 2 weeks ago
SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models

SMPL-GPTexture introduces a novel approach to generating high-quality 3D human textures using text-to-image models. This advancement is particularly relevant for graphics programmers and artists, as it addresses the common challenges …

Research arXiv cs.GR · 5 months, 2 weeks ago
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars

The GTAvatar project introduces a novel approach that combines Gaussian Splatting with UV texture mapping, enhancing the creation of editable and relightable avatars. This innovation is particularly relevant for graphics …

Research arXiv cs.GR · 9 months, 2 weeks ago
TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting

The introduction of TextureSplat offers a significant advancement in texture mapping for reflective surfaces, addressing complex light interactions. This method enhances rendering efficiency and quality, making it particularly relevant for …

Research arXiv cs.GR · 9 months, 3 weeks ago