Texture Synthesis News
The latest Texture Synthesis coverage curated for game developers.
Accelerating HKTex without Mesh Eigensystems: Local Unfolding and Randomized Thermal Features
A new HKTex acceleration method drops the mesh eigensystem bottleneck that has made heat-kernel texture workflows expensive to initialize. Two variants, LocalHK and ThermalRF, keep the trainer and compositing pipeline …
Research
arXiv cs.GR
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1 month ago