Skip to main content
GameDev.net gamedev.net

Texture Synthesis News

The latest Texture Synthesis coverage curated for game developers.

Accelerating HKTex without Mesh Eigensystems: Local Unfolding and Randomized Thermal Features

A new HKTex acceleration method drops the mesh eigensystem bottleneck that has made heat-kernel texture workflows expensive to initialize. Two variants, LocalHK and ThermalRF, keep the trainer and compositing pipeline …

Research arXiv cs.GR · 1 month ago