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Texturing News

The latest Texturing coverage curated for game developers.

Trexel – New PixiEditor for GameDev

GameFromScratch reports that Pixi Labs has unveiled Trexel, a new 2D app built on PixiEditor and aimed squarely at game developers. The pitch centers on seamless texturing for repeating assets, …

Blog Gamefromscratch · 5 hours, 7 minutes ago
ArmorPaint 1.0 Released

ArmorPaint has reached 1.0 after more than five years in development, giving artists and technical artists a Substance-like texturing tool with cross-platform support. It runs on Windows, Mac, Linux, Android, …

Blog Gamefromscratch · 2 weeks, 5 days ago
SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

SceneHI brings high-resolution, 3D-consistent scene texturing with controllable illumination into a single generative pipeline. The system lifts priors from 2D diffusion models onto 3D objects, then bakes geometry-aware shadows directly …

Research arXiv cs.GR · 2 weeks, 5 days ago
Marmoset Toolbag 5.03 Available Now

Marmoset Toolbag 5.03 is out, bringing a fresh round of fixes and workflow improvements across texturing, rendering, baking, and the UI. For teams using Toolbag in lookdev or asset polish, …

Official Marmoset · 1 month, 2 weeks ago
Mastering Toolbag’s Bevel Shader: Creases, Baking, and Texturing

The latest insights into Toolbag's Bevel Shader reveal advanced techniques for creating creases and enhancing texturing workflows. This is especially beneficial for artists looking to streamline their processes and achieve …

Official Marmoset · 9 months, 3 weeks ago