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Tools Pipeline News

The latest Tools Pipeline coverage curated for game developers.

A Precision Controlled Surface-Surface Intersection Algorithm for NURBS

A new ACM TOG paper tackles one of the nastier CAD-to-runtime problems: robust NURBS surface-surface intersection. The focus is precision control, which matters when tiny numerical errors can wreck trimming, …

Research ACM Graphics · 2 months, 3 weeks ago
SeamEdit: A Black-Box VLM-Agnostic Pipeline for Large-Image Semantic Editing

For teams doing large-image editing, the interesting bit is a training-free pipeline that lets closed VLMs act as black-box inpainting engines without retraining. SeamEdit tackles the usual tiled-edit problems—semantic drift, …

Research arXiv cs.GR · 3 months, 1 week ago