Transparency News
The latest Transparency coverage curated for game developers.
Transparency in CAD is still a balancing act between correctness and speed, and a new survey maps the trade-offs across desktop and mobile pipelines. It highlights where approximate methods are …
For graphics programmers shipping on constrained hardware, this paper tackles the expensive part of neural order-independent transparency: the geometry pass and input generation. STAR-NT cuts that cost with adaptive quadtree …
Crystal Dynamics says it’s using generative AI only for early prototyping, mainly to visualize ideas before committing dev time. The studio says final Tomb Raider content is still human-created, but …
Leadwerks 5.1 beta swaps in a new deferred renderer and adds a surprisingly broad low-end hardware push, including support back to 2010-era PCs with integrated graphics. For teams targeting wider …
Pearl Abyss is conducting a comprehensive audit of Crimson Desert's assets after AI-generated art was unintentionally included in the final release. This oversight raises concerns about transparency and quality standards, …
A significant 88.4% of game industry workers advocate for disclosing generative AI use on storefronts. This sentiment reflects a strong desire for transparency, especially among developers and artists, who are …
Outersloth has unveiled its game funding agreement, offering a 50% revenue share until project recoupment, then dropping to 15%. This transparency aims to foster developer-friendly terms in the industry, which …
The UK advertising regulator is taking a firm stance on loot boxes, urging companies to enhance transparency in mobile games. This move directly impacts game developers, particularly those involved in …