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Typescript News

The latest Typescript coverage curated for game developers.

PixiJS v8.21.0 Released

PixiJS v8.21.0 lands as a feature-heavy update with a few migration points for engine users. The biggest behavior change is mirrored matrix decomposition now returning real rotation plus negative scale, …

Tech PixiJS (GitHub Releases) · 1 week ago
Gate – An Improved GDScript?

Gate is a new high-level language for Godot that aims to be a superset of GDScript, so existing GDScript remains valid while projects can opt into extra structure. For teams …

Blog Gamefromscratch · 1 week, 1 day ago
Build a HTML5 game like Geometry Dash using Phaser 4 and TypeScript, with a simple custom physics engine

A Phaser 4 and TypeScript remake of Geometry Dash-style movement shows how far you can get with a tiny custom physics layer. The cube’s rotation is cosmetic, the hitbox stays …

Video Emanuele Feronato · 2 months ago
TypeScript 7 Released – 10X Faster

TypeScript 7 is here, and the headline change is brutal: Microsoft says the compiler is now 8–12x faster. The big shift is architectural, with the TypeScript toolchain moving from TypeScript …

Blog Gamefromscratch · 2 months, 2 weeks ago
HTML5 game Spears N’ Coins with Phaser 4.1 and TypeScript: a tiny endless runner like Dashy Panda

A small Phaser 4.1 + TypeScript project shows how far you can get with procedural generation, parallax, and pixel art in a lightweight endless runner. The useful bit for devs …

Video Emanuele Feronato · 4 months ago
Getting Started with Phaser 4: Vite + TypeScript Setup, using the official Create Game App

Phaser 4 introduces a modern framework for web game development, leveraging Vite and TypeScript. This setup streamlines the project initiation process, making it easier for developers to kickstart their games …

Video Emanuele Feronato · 5 months ago
Phaser 4 HTML5 SameGame powered by samegame-engine, a headless TypeScript class

Phaser 4 introduces a fully headless TypeScript game engine for creating a SameGame clone, emphasizing a clean separation of logic and rendering. This approach allows developers to leverage reusable core …

Video Emanuele Feronato · 5 months, 2 weeks ago
Build a highly customizable mobile friendly HTML5 level selection screen controllable by tap, swipe and mouse wheel, written in TypeScript and powered by Phaser

Emanuele Feronato introduces a customizable HTML5 level selection screen built with TypeScript and Phaser 4. This system supports mobile-friendly controls like tap, swipe, and mouse wheel, making it versatile for …

Video Emanuele Feronato · 6 months, 4 weeks ago
HTML5 prototype of a planet gravity platform using Phaser 4 and Arcade physics, written in TypeScript

Emanuele Feronato's latest prototype showcases a unique gravity-rotating movement system using Phaser 4 and TypeScript. This approach allows characters to navigate floating terrains by dynamically adjusting gravity, which could significantly …

Video Emanuele Feronato · 8 months ago