Unity News
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Catlike Coding Unity details a refactor in Custom SRP 7.2 that splits shadow work out of LightingPass into dedicated shadow passes. The change keeps visuals identical, but makes the render …
Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and damage numbers had to fit inside a 3 GB iPad budget. Piktiv swapped …
Unity details five ways XR teams can speed up iteration with Unity CLI, from skipping Editor recompiles to wiring agents into Quest builds and profiling. The biggest win for developers …
Unity says its official Codex plugin is out now, pairing with GPT-6 Astra to speed up AI-assisted Unity work. The plugin ships 31 Unity-authored skills, checks projects before acting, and …
Unity says its new CLI streamlines CI/CD by replacing brittle Editor-launch scripts with a consistent unity command for installs, tests, builds, and license handling. For teams shipping across Windows, macOS, …
Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …
Unity launched an official plugin for Claude Code, giving the agent first-party access to Unity CLI, engineering skills, and live Editor control. The bundle installs 29 skills with no per-project …
Unity has released an official Claude Code plugin that brings its CLI, engineering skills, and MCP server into the agent workflow. The first-party package installs 29 Unity-specific skills with one …
Unity details how Garage Collective is using ECS to render DrakkenRidge’s huge mobile VR world with far less overhead. The two-person team says the game can show thousands of objects …
Project Ember is using mixed reality to make burn care training more realistic and easier to scale. The effort aims to give surgeons a safer way to practice complex procedures …
MeshSplatBench benchmarks triangle-based neural rendering all the way from native optimization to Unity deployment. The study shows that rasterizable output alone is not enough for production use: topology, engine compatibility, …
Unity’s August 2026 Immersive Edge wrap-up spotlights browser-based real-time 3D workflows, with Unity Studio now supporting live collaboration for up to 12 editors. It also frames industrial digital-twin and training …
Unity 6.6 is out, bringing a batch of under-the-hood engine changes rather than the long-awaited Unity 7 leap. The headline feature is Content Directories, a more flexible way to organize …
GamesIndustry.biz rounds up a busy September hiring wave, led by Asmodee naming Brian Trunk senior vice president of Route to Market for the Americas. The month also brought senior moves …
Unity says August 2026 was packed with launches, from early access to 1.0 releases across a wide spread of genres. The company also highlighted its Gamescom presence in Cologne, where …
Unity’s Asset Store is running a Fresh Assets sale with 50% off selected content as August wraps up. For teams shopping for production-ready art, tools, or templates, it’s a straightforward …
Catlike Coding Unity details the first Burst conversion in its Hex Map 5.5.0 generator: InitializeMapJob now runs as an IJobFor over a NativeArray of HexCellData. For Unity 6000.3.23f1 users, it’s …
git-amend shows how to replace brittle loot-table if-chains with weighted rolls that scale cleanly. The Unity demo covers prefix sums with binary search, the alias method for fast picks, and …
Unity CLI is reshaping how coding agents interact with Unity projects by replacing sprawling MCP toolsets with a single command-line front end and task-specific skills. That cuts context overhead, keeps …
Unity details how The Immortal John Triptych bundles three point-and-click adventures into one console release, with controller support and quality-of-life fixes. For developers, the interesting bit is the decade-long rebuild: …