Unity News
Popular cross-platform game engine
Catlike Coding Unity details a Burst conversion for Hex Map 5.7, turning SetTerrainTypeJob into a true IJobFor. The change caches noise samples outside the job, swaps in native cell/climate data, …
Unity says its CLI has passed 200 million events since July, with 226,000+ logged-in users. The striking part for developers is that about 98% of runs now come from coding …
Unity says MethodReload can cut iteration time by skipping full domain reloads, letting developers keep moving without waiting for assemblies to reinitialize. The feature is aimed at faster edit-test cycles, …
Unity says mobile gaming is no longer just a lower-funnel performance buy. Industry leaders at Cannes argued it can support awareness, engagement, and conversion thanks to full-screen, opt-in attention and …
GameFromScratch details Epic Games’ latest Fab giveaway: three free assets are available from October 20 through November 3, and once claimed they stay in your library permanently. For teams prototyping …
Khronos says OpenXR now has spatial containers, a cross-platform API for XR windowing that lets apps move between bounded multitasking and full immersive modes. For developers, that means a standard …
Photon Engine details the next step in its Simple Brawler series: a follow camera, velocity-driven animation, and a PlayerConfig data asset in Photon Quantum. The update also explains why Quantum …
The GameDev Guru breaks down why five binary shader features yielding 32 variants is only a starting point, not a performance verdict. The practical takeaway for Unity teams: choose between …
Unity details how Soft Crunch Games built Foxy Dumplings as a single-branch project for PC, consoles, and mobile from day one. The four-person team kept gameplay shared, pushed platform code …
GamesIndustry.biz reports that DayZ creator Dean Hall has released Brutal, an open-source C# framework free for commercial use. It’s already been used in six projects across three studios, including RocketWerkz’s …
GameFromScratch reports that RimWorld 1.7 marks a major engine shift: Ludeon has moved the long-running colony sim off Unity and onto its own Waylith Engine. For developers, that raises immediate …
Unity says mobile gaming is becoming a stronger performance channel because players are in a more focused, receptive state than users scrolling past ads. The pitch for developers and marketers …
GameFromScratch reports that Stride 4.4 is out, and the big change is a renderer overhaul that puts Direct3D 12 and Vulkan at the front of the line. For teams building …
GamesIndustry.biz reports Sony is transferring 419 global VR patents to Meta, including 180 filed in the US, under a deal signed in December 2025. The move suggests Sony is winding …
Unity has rounded up a 2026 Halloween playlist of horror and spooky games made with its engine, spanning pure dread, co-op scares, cozy supernatural sims, and horror-comedy. For teams shipping …
Catlike Coding Unity details how to move custom SRP shadow rendering onto raster render passes in Unity 6000.5.8f1. The change splits directional shadow drawing from global data setup, then turns …
Unity details how Moonlight Kids built Echo Weaver, a time-loop metroidbrainia in Unity 6. The team breaks down chunk streaming, loop-reset architecture, and 2D optimization choices that keep the game …
Unity says 21 Made with Unity games showed up in the October Triple-i Initiative, spanning launches, demos, betas, and new trailers. For developers, the bigger signal is how many mid-sized …
Unity says more than half of the games in the October Triple-i Initiative showcase were built with its engine, spanning fresh reveals, demos, and release dates. For teams watching market …
Unity says a slate of its projects will appear in the October Triple-i Initiative showcase, giving developers another look at games and tools built on the engine. The lineup is …