Unity News
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GameFromScratch details a late-September 2026 sweep of gamedev discounts, with Unity Asset Store and Fab among the storefronts highlighted. For teams stocking up on content or tooling, the practical takeaway …
GamesIndustry.biz reports that Meta is pushing AI-assisted creation and new VR hardware in the same week. Horizon Create and Horizon Studio can generate playable 2D and 3D games from text …
Unity says Meta VR Glasses will be supported from day one in Unity 6.6 via OpenXR, letting existing Quest projects carry over with minimal changes. The device targets hand and …
Unity has opened early access to Simulation Pro, a robotics package aimed at teams that need to move faster from sim to deployment. It bundles URDF import, sensor simulation, ROS …
Unity says content directories in Unity 6.6 replace AssetBundles with finer-grained runtime loading, smaller builds, and faster iteration. The new system can deduplicate content automatically, and existing Addressables projects can …
Catlike Coding Unity details a refactor in Custom SRP 7.2 that splits shadow work out of LightingPass into dedicated shadow passes. The change keeps visuals identical, but makes the render …
Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and UI events had to fit inside a 3 GB iPad and a wildly …
Unity details how RUST LTD rebuilt Hot Dogs, Horseshoes & Hand Grenades 2 around standalone VR performance, starting with a fresh project and months of tooling before content. The team …
Unity details five ways XR teams can speed up iteration with Unity CLI, from skipping Editor recompiles to wiring agents into Quest builds and profiling. The biggest win for developers …
Unity says its official Codex plugin is out now, pairing with GPT-6 Astra to speed up AI-assisted Unity work. The plugin ships 31 Unity-authored skills, checks projects before acting, and …
Unity says its new CLI streamlines CI/CD by replacing brittle Editor-launch scripts with a consistent unity command for installs, tests, builds, and license handling. For teams shipping across Windows, macOS, …
Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …
Unity has launched an official Unity Plugin for Claude Code, giving the coding agent first-party Unity skills and the unity-cli workflow. For developers, that means fewer generic guesses, faster setup, …
Unity has released an official Claude Code plugin that brings its CLI, engineering skills, and MCP server into the agent workflow. The first-party package installs 29 Unity-specific skills with one …
Unity details how Garage Collective is using ECS to render DrakkenRidge’s huge mobile VR world with far less overhead. The two-person team says the game can show thousands of objects …
Project Ember is using mixed reality to make burn care training more realistic and easier to scale. The effort aims to give surgeons a safer way to practice complex procedures …
MeshSplatBench benchmarks triangle-based neural rendering all the way from native optimization to Unity deployment. The study shows that rasterizable output alone is not enough for production use: topology, engine compatibility, …
Unity’s August 2026 Immersive Edge wrap-up spotlights browser-based real-time 3D workflows, with Unity Studio now supporting live collaboration for up to 12 editors. It also frames industrial digital-twin and training …
Unity 6.6 is out, bringing a batch of under-the-hood engine changes rather than the long-awaited Unity 7 leap. The headline feature is Content Directories, a more flexible way to organize …
GamesIndustry.biz rounds up a busy September hiring wave, led by Asmodee naming Brian Trunk senior vice president of Route to Market for the Americas. The month also brought senior moves …