Skip to main content
GameDev.net gamedev.net

Unity News

Popular cross-platform game engine

Custom SRP 7.2 Separate Shadow Passes

Catlike Coding Unity details a refactor in Custom SRP 7.2 that splits shadow work out of LightingPass into dedicated shadow passes. The change keeps visuals identical, but makes the render …

Blog Catlike Coding Unity · 1 day, 19 hours ago
Optimizing Deep Rock Galactic Survivor for mobile

Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and damage numbers had to fit inside a 3 GB iPad budget. Piktiv swapped …

Official Unity · 1 day, 19 hours ago
5 tips for speeding up your XR dev workflows with Unity CLI

Unity details five ways XR teams can speed up iteration with Unity CLI, from skipping Editor recompiles to wiring agents into Quest builds and profiling. The biggest win for developers …

Official Unity · 2 days, 19 hours ago
The Official Unity Plugin for Codex

Unity says its official Codex plugin is out now, pairing with GPT-6 Astra to speed up AI-assisted Unity work. The plugin ships 31 Unity-authored skills, checks projects before acting, and …

Official Unity · 3 days, 19 hours ago
CICD Made Easier with Unity CLI

Unity says its new CLI streamlines CI/CD by replacing brittle Editor-launch scripts with a consistent unity command for installs, tests, builds, and license handling. For teams shipping across Windows, macOS, …

Official Unity · 4 days, 19 hours ago
Prowl C# Game Engine Preview

Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …

Blog Gamefromscratch · 1 week, 3 days ago
Official Unity Plugin for Claude Code

Unity launched an official plugin for Claude Code, giving the agent first-party access to Unity CLI, engineering skills, and live Editor control. The bundle installs 29 skills with no per-project …

Official Unity · 1 week, 3 days ago
Official Unity Plugin for Claude Code

Unity has released an official Claude Code plugin that brings its CLI, engineering skills, and MCP server into the agent workflow. The first-party package installs 29 Unity-specific skills with one …

Official Unity · 1 week, 3 days ago
DrakkenRidge: Building an open-world adventure for mobile VR

Unity details how Garage Collective is using ECS to render DrakkenRidge’s huge mobile VR world with far less overhead. The two-person team says the game can show thousands of objects …

Official Unity · 1 week, 4 days ago
How Project Ember is transforming burn care training through mixed reality

Project Ember is using mixed reality to make burn care training more realistic and easier to scale. The effort aims to give surgeons a safer way to practice complex procedures …

Official Unity · 2 weeks, 2 days ago
MeshSplatBench: A Unified Benchmark for Triangle-Based Neural Rendering

MeshSplatBench benchmarks triangle-based neural rendering all the way from native optimization to Unity deployment. The study shows that rasterizable output alone is not enough for production use: topology, engine compatibility, …

Research arXiv cs.GR · 2 weeks, 3 days ago
The Immersive Edge: August 2026 industry content wrap-up

Unity’s August 2026 Immersive Edge wrap-up spotlights browser-based real-time 3D workflows, with Unity Studio now supporting live collaboration for up to 12 editors. It also frames industrial digital-twin and training …

Official Unity · 2 weeks, 3 days ago
Unity 6.6 Released

Unity 6.6 is out, bringing a batch of under-the-hood engine changes rather than the long-awaited Unity 7 leap. The headline feature is Content Directories, a more flexible way to organize …

Blog Gamefromscratch · 2 weeks, 4 days ago
Jobs roundup: September 2026 | Asmodee appoints Brian Trunk as senior vice president, Route to Market for the Americas

GamesIndustry.biz rounds up a busy September hiring wave, led by Asmodee naming Brian Trunk senior vice president of Route to Market for the Americas. The month also brought senior moves …

News GamesIndustry.biz · 2 weeks, 4 days ago
Games made with Unity: August 2026 in review

Unity says August 2026 was packed with launches, from early access to 1.0 releases across a wide spread of genres. The company also highlighted its Gamescom presence in Cologne, where …

Official Unity · 2 weeks, 4 days ago
August GameDev Deals Round-Up

Unity’s Asset Store is running a Fresh Assets sale with 50% off selected content as August wraps up. For teams shopping for production-ready art, tools, or templates, it’s a straightforward …

Blog Gamefromscratch · 2 weeks, 5 days ago
Hex Map 5.5.0 New Map Generator

Catlike Coding Unity details the first Burst conversion in its Hex Map 5.5.0 generator: InitializeMapJob now runs as an IJobFor over a NativeArray of HexCellData. For Unity 6000.3.23f1 users, it’s …

Blog Catlike Coding Unity · 2 weeks, 5 days ago
Two Ways to Roll Weighted Loot

git-amend shows how to replace brittle loot-table if-chains with weighted rolls that scale cleanly. The Unity demo covers prefix sums with binary search, the alias method for fast picks, and …

Video git-amend · 2 weeks, 6 days ago
2026.07 - Unity CLI + Pi

Unity CLI is reshaping how coding agents interact with Unity projects by replacing sprawling MCP toolsets with a single command-line front end and task-specific skills. That cuts context overhead, keeps …

Video The GameDev Guru · 2 weeks, 6 days ago
Three games, 10 years, one Unity project: Piecing together The Immortal John Triptych

Unity details how The Immortal John Triptych bundles three point-and-click adventures into one console release, with controller support and quality-of-life fixes. For developers, the interesting bit is the decade-long rebuild: …

Official Unity · 3 weeks, 2 days ago
Page 1 of 12 Next