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Popular cross-platform game engine

Hex Map 5.7 Set Terrain Type Burst Job

Catlike Coding Unity details a Burst conversion for Hex Map 5.7, turning SetTerrainTypeJob into a true IJobFor. The change caches noise samples outside the job, swaps in native cell/climate data, …

Blog Catlike Coding Unity · 4 days, 16 hours ago
Meeting you where you work: Inside 200M+ Unity CLI events

Unity says its CLI has passed 200 million events since July, with 226,000+ logged-in users. The striking part for developers is that about 98% of runs now come from coding …

Official Unity · 4 days, 16 hours ago
Skipping domain reload: faster iteration using the MethodReload feature

Unity says MethodReload can cut iteration time by skipping full domain reloads, letting developers keep moving without waiting for assemblies to reinitialize. The feature is aimed at faster edit-test cycles, …

Official Unity · 4 days, 16 hours ago
Rethinking the funnel: where mobile gaming really fits in the marketing mix

Unity says mobile gaming is no longer just a lower-funnel performance buy. Industry leaders at Cannes argued it can support awareness, engagement, and conversion thanks to full-screen, opt-in attention and …

Official Unity · 5 days, 16 hours ago
October Free GameDev Assets Round-Up #2

GameFromScratch details Epic Games’ latest Fab giveaway: three free assets are available from October 20 through November 3, and once claimed they stay in your library permanently. For teams prototyping …

Blog Gamefromscratch · 6 days, 2 hours ago
OpenXR Spatial Containers Bring a Cross-Platform Spatial Windowing API to XR

Khronos says OpenXR now has spatial containers, a cross-platform API for XR windowing that lets apps move between bounded multitasking and full immersive modes. For developers, that means a standard …

Blog Khronos · 1 week ago
GodotFest 2026: Our Fireside Chat with Johannes Ebner on Godot

Photon Engine details the next step in its Simple Brawler series: a follow camera, velocity-driven animation, and a PlayerConfig data asset in Photon Quantum. The update also explains why Quantum …

Official Photon Engine · 1 week ago
2026.08 - Shader Variants vs Dynamic Branches

The GameDev Guru breaks down why five binary shader features yielding 32 variants is only a starting point, not a performance verdict. The practical takeaway for Unity teams: choose between …

Video The GameDev Guru · 1 week, 2 days ago
How Soft Crunch Games built Foxy Dumplings for every platform

Unity details how Soft Crunch Games built Foxy Dumplings as a single-branch project for PC, consoles, and mobile from day one. The four-person team kept gameplay shared, pushed platform code …

Official Unity · 1 week, 3 days ago
DayZ creator Dean Hall releases open-source game development framework Brutal

GamesIndustry.biz reports that DayZ creator Dean Hall has released Brutal, an open-source C# framework free for commercial use. It’s already been used in six projects across three studios, including RocketWerkz’s …

News GamesIndustry.biz · 1 week, 4 days ago
RimWorld Dump Unity Game Engine

GameFromScratch reports that RimWorld 1.7 marks a major engine shift: Ludeon has moved the long-running colony sim off Unity and onto its own Waylith Engine. For developers, that raises immediate …

Blog Gamefromscratch · 1 week, 5 days ago
From attention to action: why the state of play matters for marketers

Unity says mobile gaming is becoming a stronger performance channel because players are in a more focused, receptive state than users scrolling past ads. The pitch for developers and marketers …

Official Unity · 1 week, 5 days ago
Stride 4.4 Released

GameFromScratch reports that Stride 4.4 is out, and the big change is a renderer overhaul that puts Direct3D 12 and Vulkan at the front of the line. For teams building …

Blog Gamefromscratch · 1 week, 6 days ago
Sony agrees to transfer over 400 global VR patents to Meta following December 2025 agreement

GamesIndustry.biz reports Sony is transferring 419 global VR patents to Meta, including 180 filed in the US, under a deal signed in December 2025. The move suggests Sony is winding …

News GamesIndustry.biz · 2 weeks, 3 days ago
Spooky games made with Unity: Your 2026 Halloween playlist

Unity has rounded up a 2026 Halloween playlist of horror and spooky games made with its engine, spanning pure dread, co-op scares, cozy supernatural sims, and horror-comedy. For teams shipping …

Official Unity · 2 weeks, 3 days ago
Custom SRP 7.3 Raster Shadow Passes

Catlike Coding Unity details how to move custom SRP shadow rendering onto raster render passes in Unity 6000.5.8f1. The change splits directional shadow drawing from global data setup, then turns …

Blog Catlike Coding Unity · 2 weeks, 4 days ago
Echo Weaver: Building a time-loop metroidbrainia in Unity 6

Unity details how Moonlight Kids built Echo Weaver, a time-loop metroidbrainia in Unity 6. The team breaks down chunk streaming, loop-reset architecture, and 2D optimization choices that keep the game …

Official Unity · 2 weeks, 4 days ago
All Unity games in the October Triple-i Initiative

Unity says 21 Made with Unity games showed up in the October Triple-i Initiative, spanning launches, demos, betas, and new trailers. For developers, the bigger signal is how many mid-sized …

Official Unity · 2 weeks, 4 days ago
All Unity games in the October Triple-i Initiative

Unity says more than half of the games in the October Triple-i Initiative showcase were built with its engine, spanning fresh reveals, demos, and release dates. For teams watching market …

Official Unity · 2 weeks, 4 days ago
All Unity games in the October Triple-i Initiative

Unity says a slate of its projects will appear in the October Triple-i Initiative showcase, giving developers another look at games and tools built on the engine. The lineup is …

Official Unity · 2 weeks, 4 days ago
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