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September GameDev Deals Round-Up

GameFromScratch details a late-September 2026 sweep of gamedev discounts, with Unity Asset Store and Fab among the storefronts highlighted. For teams stocking up on content or tooling, the practical takeaway …

Blog Gamefromscratch · 14 hours, 25 minutes ago
Meta unveils AI-powered game tools for mobile devices and browsers; announces VR Glasses with day-one Unity support

GamesIndustry.biz reports that Meta is pushing AI-assisted creation and new VR hardware in the same week. Horizon Create and Horizon Studio can generate playable 2D and 3D games from text …

News GamesIndustry.biz · 15 hours, 26 minutes ago
Meta VR Glasses are coming. Build with Unity from day one.

Unity says Meta VR Glasses will be supported from day one in Unity 6.6 via OpenXR, letting existing Quest projects carry over with minimal changes. The device targets hand and …

Official Unity · 2 days, 4 hours ago
From simulation to real-world deployment: Unity Simulation Pro early access

Unity has opened early access to Simulation Pro, a robotics package aimed at teams that need to move faster from sim to deployment. It bundles URDF import, sensor simulation, ROS …

Official Unity · 4 days, 4 hours ago
Content directories: Beyond the AssetBundle

Unity says content directories in Unity 6.6 replace AssetBundles with finer-grained runtime loading, smaller builds, and faster iteration. The new system can deduplicate content automatically, and existing Addressables projects can …

Official Unity · 4 days, 4 hours ago
Custom SRP 7.2 Separate Shadow Passes

Catlike Coding Unity details a refactor in Custom SRP 7.2 that splits shadow work out of LightingPass into dedicated shadow passes. The change keeps visuals identical, but makes the render …

Blog Catlike Coding Unity · 1 week, 1 day ago
Optimizing Deep Rock Galactic Survivor for mobile

Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and UI events had to fit inside a 3 GB iPad and a wildly …

Official Unity · 1 week, 1 day ago
Optimizing Deep Rock Galactic Survivor for mobile

Unity details how RUST LTD rebuilt Hot Dogs, Horseshoes & Hand Grenades 2 around standalone VR performance, starting with a fresh project and months of tooling before content. The team …

Official Unity · 1 week, 1 day ago
5 tips for speeding up your XR dev workflows with Unity CLI

Unity details five ways XR teams can speed up iteration with Unity CLI, from skipping Editor recompiles to wiring agents into Quest builds and profiling. The biggest win for developers …

Official Unity · 1 week, 2 days ago
The Official Unity Plugin for Codex

Unity says its official Codex plugin is out now, pairing with GPT-6 Astra to speed up AI-assisted Unity work. The plugin ships 31 Unity-authored skills, checks projects before acting, and …

Official Unity · 1 week, 3 days ago
CICD Made Easier with Unity CLI

Unity says its new CLI streamlines CI/CD by replacing brittle Editor-launch scripts with a consistent unity command for installs, tests, builds, and license handling. For teams shipping across Windows, macOS, …

Official Unity · 1 week, 4 days ago
Prowl C# Game Engine Preview

Prowl is a new open-source 3D engine built in C# and aimed at a Unity-like workflow. It runs on Windows, Mac, and Linux, and is being positioned as a preview …

Blog Gamefromscratch · 2 weeks, 2 days ago
Official Unity Plugin for Claude Code

Unity has launched an official Unity Plugin for Claude Code, giving the coding agent first-party Unity skills and the unity-cli workflow. For developers, that means fewer generic guesses, faster setup, …

Official Unity · 2 weeks, 3 days ago
Official Unity Plugin for Claude Code

Unity has released an official Claude Code plugin that brings its CLI, engineering skills, and MCP server into the agent workflow. The first-party package installs 29 Unity-specific skills with one …

Official Unity · 2 weeks, 3 days ago
DrakkenRidge: Building an open-world adventure for mobile VR

Unity details how Garage Collective is using ECS to render DrakkenRidge’s huge mobile VR world with far less overhead. The two-person team says the game can show thousands of objects …

Official Unity · 2 weeks, 4 days ago
How Project Ember is transforming burn care training through mixed reality

Project Ember is using mixed reality to make burn care training more realistic and easier to scale. The effort aims to give surgeons a safer way to practice complex procedures …

Official Unity · 3 weeks, 2 days ago
MeshSplatBench: A Unified Benchmark for Triangle-Based Neural Rendering

MeshSplatBench benchmarks triangle-based neural rendering all the way from native optimization to Unity deployment. The study shows that rasterizable output alone is not enough for production use: topology, engine compatibility, …

Research arXiv cs.GR · 3 weeks, 3 days ago
The Immersive Edge: August 2026 industry content wrap-up

Unity’s August 2026 Immersive Edge wrap-up spotlights browser-based real-time 3D workflows, with Unity Studio now supporting live collaboration for up to 12 editors. It also frames industrial digital-twin and training …

Official Unity · 3 weeks, 3 days ago
Unity 6.6 Released

Unity 6.6 is out, bringing a batch of under-the-hood engine changes rather than the long-awaited Unity 7 leap. The headline feature is Content Directories, a more flexible way to organize …

Blog Gamefromscratch · 3 weeks, 3 days ago
Jobs roundup: September 2026 | Asmodee appoints Brian Trunk as senior vice president, Route to Market for the Americas

GamesIndustry.biz rounds up a busy September hiring wave, led by Asmodee naming Brian Trunk senior vice president of Route to Market for the Americas. The month also brought senior moves …

News GamesIndustry.biz · 3 weeks, 3 days ago
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