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Vector Graphics News

The latest Vector Graphics coverage curated for game developers.

Evaluating Constrained Iterative Refinement for Scalable Vector Graphics Generation with Off-the-Shelf VLMs

New research shows off-the-shelf vision-language models can be pushed toward SVG generation with constrained decoding and iterative refinement. The biggest win is higher compilation success, but the models still struggle …

Research arXiv cs.GR · 1 month ago
CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation

CubicSplat tackles a long-standing pain point in differentiable vector graphics: stable gradients without sacrificing geometric accuracy. The new rasterizer swaps Bézier closest-point solvers for polyline surrogates with bounded error, aiming …

Research arXiv cs.GR · 1 month, 1 week ago
Reforj developer 4J Studios unveils Rixels: modified pixels that reduce texture memory requirements by 98%

4J Studios says its new Rixels system cuts texture memory by more than 98% in Reforj, shrinking a 512x512 grid from 4MB to 72KB. Each Rixel stores a vector shape, …

News GamesIndustry.biz · 1 month, 3 weeks ago
GenGA: Editable and Data-Grounded Graphical Abstract Generation for Academic Papers

A new arXiv paper tackles a practical pain point for technical artists and researchers: AI-generated graphical abstracts that can’t be easily edited. GenGA generates vector-based figures with hierarchical structure instead …

Research arXiv cs.GR · 1 month, 3 weeks ago
NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics

arXiv cs.GR details NURBS Splatting, a differentiable vector-graphics renderer that treats rational splines as continuous Gaussian fields. The approach aims to stabilize gradients for long splines, rational weights, and closed …

Research arXiv cs.GR · 3 months ago
Single-Line Drawing Generation via Semantics-Driven Optimization

A new optimization pipeline can generate a single continuous vector stroke from either text or an image, which is a neat fit for stylized game art and fabrication workflows. The …

Research arXiv cs.GR · 4 months ago
PixiEditor 2.1 Released

PixiEditor 2.1 lands as a free, open-source, cross-platform 2D art tool that tries to unify painting, pixel art, animation, and vector work in one pipeline. For teams that bounce between …

Blog Gamefromscratch · 4 months, 1 week ago
DesigNet: Learning to Draw Vector Graphics as Designers Do

DesigNet introduces a novel approach to vector graphics generation, bridging the gap between AI and human design practices. By incorporating tools like continuity control and axis alignment, it enhances the …

Research arXiv cs.GR · 5 months, 3 weeks ago
SemLayer: Semantic-aware Generative Segmentation and Layer Construction for Abstract Icons

SemLayer introduces a significant advancement in graphic design workflows by restoring semantic layers to flattened vector graphics. This innovation allows artists and designers to edit and animate icons more effectively, …

Research arXiv cs.GR · 6 months ago
Monte Carlo Rendering to Diffusion Curves with Differential BEM

A new method for generating vector graphics from Monte Carlo rendering could significantly impact graphics programmers and artists. By directly extracting editable vector images with shading from 3D geometry, this …

Research arXiv cs.GR · 7 months, 3 weeks ago