Vector Quantization News
The latest Vector Quantization coverage curated for game developers.
A new motion-generation paper splits human movement into discrete structure and continuous detail, which is a useful idea for animation pipelines. The authors say this avoids the usual tradeoff between …
A new text-to-motion paper argues that motion codebooks are not just arbitrary token IDs: their learned embeddings preserve local kinematic geometry. That matters for animation pipelines because it replaces flat …
A new Gaussian splatting codec, SCAR-GS, swaps scalar quantization for residual vector quantization to cut storage without giving up too much visual quality. The method targets progressive streaming of large …