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Vector Quantization News

The latest Vector Quantization coverage curated for game developers.

DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generation

A new motion-generation paper splits human movement into discrete structure and continuous detail, which is a useful idea for animation pipelines. The authors say this avoids the usual tradeoff between …

Research arXiv cs.GR · 3 months, 1 week ago
MoGeFlow: Flowing Through Motion Codebook Geometry for Text-to-Motion Generation

A new text-to-motion paper argues that motion codebooks are not just arbitrary token IDs: their learned embeddings preserve local kinematic geometry. That matters for animation pipelines because it replaces flat …

Research arXiv cs.GR · 3 months, 2 weeks ago
SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting

A new Gaussian splatting codec, SCAR-GS, swaps scalar quantization for residual vector quantization to cut storage without giving up too much visual quality. The method targets progressive streaming of large …

Research arXiv cs.GR · 8 months, 2 weeks ago