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Vegetation News

The latest Vegetation coverage curated for game developers.

PlantRig - From Bones to Branches: Adaptation of Autoregressive Rigging Models for Plant Skeletal Reconstruction

A new rigging study shows autoregressive character models can be pushed beyond humanoids and into plant reconstruction. Using UniRig and SkinTokens as a starting point, the researchers found branch topology …

Research arXiv cs.GR · 1 month, 3 weeks ago
Better Graphics and Lower System Requirements in Leadwerks 5.1

Leadwerks 5.1 swaps in an MSAA deferred renderer and pushes support down to much older hardware, including Intel integrated graphics. Terrain, vegetation, transparency, and ocean rendering all get practical upgrades …

Official Leadwerks · 1 month, 4 weeks ago
TreeSRNF: Square-Root Normal Fields for Generative Modelling of the Geometric and Structural Variability in Tree-like 3D Objects

A new generative modeling framework, TreeSRNF, tackles one of the harder 3D content problems: tree-like objects that change in both branching structure and surface shape. It extends Square Root Normal …

Research arXiv cs.GR · 2 months, 1 week ago
Unreal Engine 5.8 is now available

UE 5.8 looks aimed at cutting the time cost of building large worlds, especially for teams juggling dense environments and character-heavy scenes. Epic is pitching faster population with high-fidelity animated …

Official Unreal Engine · 3 months, 1 week ago