Vegetation News
The latest Vegetation coverage curated for game developers.
A new rigging study shows autoregressive character models can be pushed beyond humanoids and into plant reconstruction. Using UniRig and SkinTokens as a starting point, the researchers found branch topology …
Leadwerks 5.1 swaps in an MSAA deferred renderer and pushes support down to much older hardware, including Intel integrated graphics. Terrain, vegetation, transparency, and ocean rendering all get practical upgrades …
A new generative modeling framework, TreeSRNF, tackles one of the harder 3D content problems: tree-like objects that change in both branching structure and surface shape. It extends Square Root Normal …
UE 5.8 looks aimed at cutting the time cost of building large worlds, especially for teams juggling dense environments and character-heavy scenes. Epic is pitching faster population with high-fidelity animated …