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Volumetric Rendering News

The latest Volumetric Rendering coverage curated for game developers.

Intro to rendering of animated volumetric models in Breda

Evolve Blog details Breda’s real-time animated volume renderer at Traverse Research, built around a trimmed OpenVDB-style hierarchy and BC7-compressed voxel bricks. The setup targets 4096³ index space, animation playback, and …

Blog Evolve Blog · 2 weeks, 1 day ago
Realistic Fog That Reacts to Players in Unity

git-amend shows how to build player-reactive volumetric fog in Unity with a single compute shader and a short ray-march pass. The setup uses semi-Lagrangian advection, ping-pong buffers, and Beer-Lambert compositing …

Video git-amend · 2 months, 4 weeks ago
Radiance Meshes for Volumetric Reconstruction

The introduction of radiance meshes marks a significant advancement in volumetric rendering, particularly for graphics programmers. This technique utilizes Delaunay tetrahedralization to create efficient, high-quality rendering on consumer hardware, promising …

Research arXiv cs.GR · 10 months, 3 weeks ago