Volumetric Rendering News
The latest Volumetric Rendering coverage curated for game developers.
Evolve Blog details Breda’s real-time animated volume renderer at Traverse Research, built around a trimmed OpenVDB-style hierarchy and BC7-compressed voxel bricks. The setup targets 4096³ index space, animation playback, and …
git-amend shows how to build player-reactive volumetric fog in Unity with a single compute shader and a short ray-march pass. The setup uses semi-Lagrangian advection, ping-pong buffers, and Beer-Lambert compositing …
The introduction of radiance meshes marks a significant advancement in volumetric rendering, particularly for graphics programmers. This technique utilizes Delaunay tetrahedralization to create efficient, high-quality rendering on consumer hardware, promising …