Vram News
The latest Vram coverage curated for game developers.
Godot 4.8 dev 5 brings mip-level texture streaming, a long-requested fix for open-world VRAM pressure. The snapshot also adds alpha-preserving mip handling, a cleaner 2D toolbar, and a handful of …
A new training method for 3D Gaussian Splatting cuts peak VRAM to a fixed budget by training radiance fields block by block. ABCD pre-renders frozen regions into RGBA composites, letting …
Capsule claims it can pack up to 2.25x more players onto shared datacenter hardware without hurting the experience. The trick is separating player-local state from global state so isolation and …