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Vulkan News

Low-level graphics API for high-performance rendering

MonoGame v3.8.6 Released

MonoGame v3.8.6 lands as a broad maintenance release with new platform work, including Nintendo Switch 2 support, a native OpenGL backend, and several DX12/Vulkan fixes. It also tightens up content …

Tech MonoGame (GitHub Releases) · 15 hours, 47 minutes ago
SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering

arXiv cs.GR details SteadySplats, a Vulkan-based renderer that tackles the noise problem in stochastic 3D Gaussian Splatting. The method combines history-based spatial resampling, temporal importance resampling, and a training-time color …

Research arXiv cs.GR · 1 day, 2 hours ago
The State of Vulkan on Apple – Oct. 2026

LunarG says Vulkan on Apple is now practical across macOS and iOS, with MoltenVK for broad compatibility and KosmicKrisp for fully conformant Vulkan on Apple Silicon. The SDK bundles both, …

Official LunarG · 1 day, 2 hours ago
Volcanite: Commodity-Hardware Segmentation Volume Visualization for Connectomics and Beyond

arXiv cs.GR details Volcanite, an open-source renderer that lets terabyte-scale segmentation volumes be explored directly on commodity GPUs. The system targets connectomics and similar workloads, preserving voxel labels while avoiding …

Research arXiv cs.GR · 1 week, 1 day ago
LunarG Releases Vulkan SDK 1.4.363.0

LunarG says Vulkan SDK 1.4.363.0 is out for Windows, Linux, and macOS, with KosmicKrisp now a Vulkan 1.4-conformant ICD on Apple silicon. That makes macOS a first-class target for the …

Official LunarG · 1 week, 2 days ago
KosmicKrisp Achieves Vulkan 1.4 Conformance on Apple Silicon

LunarG says KosmicKrisp has passed the Vulkan 1.4 CTS on Apple silicon, making it a Khronos-conformant 1.4 implementation. For engine teams, that means a standard Vulkan path on macOS, with …

Official LunarG · 1 week, 5 days ago
LunarG at XDC 2026 – KosmicKrisp Update

LunarG says KosmicKrisp is ready for real apps: the Vulkan-to-Metal driver is now Vulkan 1.4 conformant on macOS 26+ for Apple silicon and A18 Pro. It also adds tessellation, robustness2, …

Official LunarG · 3 weeks, 2 days ago
Ogre 14.6 released

Ogre 14.6.0 lands with clustered forward lighting, HDR display output, and Vulkan support on macOS. The release also adds gizmo widgets for editor-style tools, expands the skeletal animation sample with …

Official OGRE 3D · 4 weeks ago
3.8.5.1 Release

MonoGame Foundation has released MonoGame 3.8.5.1, a maintenance update aimed squarely at stability and correctness. The patch fixes DX12, Vulkan, audio streaming, content building, and SpriteFont issues, while the team …

Official MonoGame · 1 month, 3 weeks ago
GPU-Accelerated Orbit Propagation with High-Fidelity Solar Radiation Pressure Modeling

GPU orbit propagation just got a practical speedup: a Vulkan implementation of high-fidelity solar radiation pressure modeling reaches up to 15.2x faster full-trajectory runs. The work keeps numerical differences below …

Research arXiv cs.GR · 1 month, 4 weeks ago
Global Pass Barriers Without Per-Resource RHI Tracking: A Cross-Vendor Study with Blade

A cross-vendor study of Blade’s tracking-free RHI finds that global pass-boundary barriers can cut GPU span by up to 32.3% on some workloads. The gains are real on NVIDIA and …

Research arXiv cs.GR · 2 months, 1 week ago
LunarG Releases Vulkan SDK 1.4.357.0

LunarG’s Vulkan SDK 1.4.357.0 lands with a notable macOS boost: KosmicKrisp now exposes full Vulkan 1.4 and can run up to about 2.35× faster than the previous SDK. The release …

Official LunarG · 2 months, 1 week ago
I Tried Coding my own Graphics Library

Sebastian Lague details a hands-on attempt to build a small graphics and compute library on top of Vulkan, covering the path from a blank window to meshes, shaders, instancing, and …

Video Sebastian Lague · 2 months, 1 week ago
MonoGame v3.8.5 Released

MonoGame v3.8.5 lands with a broad round of engine, pipeline, and platform work, including DirectX 12 support, native Vulkan backend improvements, and expanded native platform .NET Standard 2.1 support. The …

Tech MonoGame (GitHub Releases) · 2 months, 3 weeks ago
3.8.5 Release

MonoGame 3.8.5 lands with a major backend shift: the framework is moving away from a patchwork of C# wrappers toward a single native library. That unlocks new DesktopVK and WindowsDX12 …

Official MonoGame · 2 months, 3 weeks ago
2026.06 - PSO (Pipeline State Object)

Graphics programmers shipping on DX12, Vulkan, or Metal need to treat PSO hitches as first-class performance bugs. A shader compile in a loading screen is tolerable; the same work during …

Video The GameDev Guru · 2 months, 3 weeks ago
Vulkan Ray Tracing: Deprecating Host-Side Acceleration Structure Builds

Vulkan Ray Tracing is deprecating host-side acceleration structure and micromap builds, pushing engines toward a single device-address-based path. Existing code keeps working, but new ray tracing features will not grow …

Blog Khronos · 2 months, 4 weeks ago
Board Meeting Minutes - July 2026

MonoGame’s 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the …

Official MonoGame · 3 months ago
SDL release-3.4.12 Released

SDL 3.4.12 is out as a stable bugfix release, and it lands with a useful mix of crash fixes and platform-specific polish. Graphics teams should note the Vulkan renderer fixes …

Tech SDL (GitHub Releases) · 3 months ago
Defold Newsletter June 2026

Defold’s June 2026 newsletter is mostly a status update, but the practical headline is 1.13.0: morph targets, broader Box2D scripting, Vulkan now default on Android, and new graphics/runtime inspection tools. …

Official Defold · 3 months, 1 week ago
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