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The latest Web coverage curated for game developers.

Solitaire Alone Together

eieio.games details Solitaire Alone Together, a multiplayer take on Windows 98 solitaire that lets everyone on the internet play the same game. It’s a tiny premise, but it turns a …

Blog eieio.games · 1 day, 1 hour ago
Babylon.js 9.26.2 Released

Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …

Tech Babylon.js (GitHub Releases) · 5 days, 14 hours ago
Opacity Is Not Just Opacity

A new graphics technique treats opacity as a contrast-scaling control, not just a transparency knob. By allowing coefficients above 1, it can boost foreground/background separation across changing web themes without …

Research arXiv cs.GR · 6 days, 21 hours ago
Roblox is making it easier to build games with AI — and play them outside Roblox

Roblox used its annual Developer Conference to push harder on AI-assisted creation and broader distribution. New game-creation tools aim to speed up building, while expanded NPC capabilities should make worlds …

News TechCrunch · 1 week, 3 days ago
The Virtual Human Toolkit is now on GitHub

USC ICT has put its Virtual Human Toolkit on GitHub, opening a full stack for embodied conversational agents to researchers and developers. The toolkit runs on web, iPhone, Android, and …

Blog USC Institute for Creative Technologies · 1 week, 6 days ago
GradRig: Differentiable Weights for Skinned Gaussian Splat Deformation

A new rigging approach for Gaussian splats uses differentiable skinning weights to avoid the holes and stretching artifacts that show up when points are only moved rigidly. The method stays …

Research arXiv cs.GR · 2 weeks ago
Compact Neural Appearance Models for Efficient Gaussian Splatting

A new Gaussian splatting pipeline swaps bulky spherical harmonics for compact neural appearance codes, cutting per-primitive appearance storage from 192 bytes to 28. The result is a 1.3× faster optimization …

Research arXiv cs.GR · 2 weeks ago
PixiJS v8.20.1 Released

PixiJS v8.20.1 is a small patch release with a few practical fixes for rendering and cleanup. The biggest developer-facing change is a fix for UBO offset preservation in the unsafe-eval …

Tech PixiJS (GitHub Releases) · 3 weeks, 5 days ago
Babylon.js 9.22.1 Released

Babylon.js 9.22.1 is out as a small patch release focused on Viewer Lite compatibility. The update is narrowly scoped, but it should matter to teams embedding Babylon’s viewer in lightweight …

Tech Babylon.js (GitHub Releases) · 1 month ago
Defold release 1.13.1

Defold 1.13.1 lands with first-class lighting for 2D and 3D, plus a much more automation-friendly editor and HTTP API. The update also adds SDL gamepad mappings, faster warm builds, and …

Official Defold · 1 month ago
Build a HTML5 game like Geometry Dash using Phaser 4 and TypeScript, with a simple custom physics engine

A Phaser 4 and TypeScript remake of Geometry Dash-style movement shows how far you can get with a tiny custom physics layer. The cube’s rotation is cosmetic, the hitbox stays …

Video Emanuele Feronato · 2 months ago
Why releasing games on the web could be right for your studio in 2026

Web games are getting a fresh business case in 2026: low-friction distribution, fast iteration, and ad-based monetization can make small, focused projects surprisingly viable. With Unity’s 2025 Gaming Report showing …

News GamesIndustry.biz · 2 months ago
Phaser v4.2.1 Released

Phaser v4.2.1, the Giedi patch released July 9, 2026, focuses on stability and ESM compatibility rather than new features. It fixes stencil rendering bugs, corrects framebuffer stencil clearing, and resolves …

Tech Phaser (GitHub Releases) · 2 months, 1 week ago
Playgama releases Web Games Industry Map to show off the ecosystem

Playgama’s new Web Games Industry Market Map tries to put some structure around a market that’s been hard to size consistently. It tracks 120+ companies and services across 13 categories, …

News playgama · 3 months, 1 week ago
Best practices when building for the web

Defold is pushing a blunt message for web releases: if players can’t have fun within 10 seconds, they’re likely gone. The guidance centers on fast loads, small builds, clear controls, …

Official Defold · 3 months, 2 weeks ago
Building Mad Skills Motocross 2 for Poki with Defold

Defold and Refold Games rebuilt Mad Skills Motocross 2 from scratch for Poki instead of shipping a stripped-down Unity WebGL port. The web version leans on Lua modules, native C++ …

Official Defold · 3 months, 2 weeks ago
HTML5 game Spears N’ Coins with Phaser 4.1 and TypeScript: a tiny endless runner like Dashy Panda

A small Phaser 4.1 + TypeScript project shows how far you can get with procedural generation, parallax, and pixel art in a lightweight endless runner. The useful bit for devs …

Video Emanuele Feronato · 4 months ago
Defold Newsletter May 2026

Defold’s May 2026 newsletter is mostly a practical roundup: a new foundation partner, two upcoming community meetups in Europe, several fresh games and extensions, and a notable engine release. The …

Official Defold · 4 months, 2 weeks ago
Defold Newsletter April 2026

Defold’s April newsletter is mostly a practical roundup: a new 1.12.3 release, several useful extensions, and a steady stream of web-focused community projects. The biggest day-to-day wins for developers are …

Official Defold · 5 months ago
Phaser 4 Released

Phaser 4 has officially launched, marking a significant upgrade with a fully rewritten WebGL renderer. This enhancement is particularly beneficial for graphics programmers and artists, as it promises improved performance …

Blog Gamefromscratch · 5 months, 1 week ago
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