Web News
The latest Web coverage curated for game developers.
eieio.games details Solitaire Alone Together, a multiplayer take on Windows 98 solitaire that lets everyone on the internet play the same game. It’s a tiny premise, but it turns a …
Babylon.js 9.26.2 lands with a useful grab bag for rendering and tooling teams: a new mesh blending post process, KHR_interactivity Phase 1 support, and fixes for a WebGL DoF seam …
A new graphics technique treats opacity as a contrast-scaling control, not just a transparency knob. By allowing coefficients above 1, it can boost foreground/background separation across changing web themes without …
Roblox used its annual Developer Conference to push harder on AI-assisted creation and broader distribution. New game-creation tools aim to speed up building, while expanded NPC capabilities should make worlds …
USC ICT has put its Virtual Human Toolkit on GitHub, opening a full stack for embodied conversational agents to researchers and developers. The toolkit runs on web, iPhone, Android, and …
A new rigging approach for Gaussian splats uses differentiable skinning weights to avoid the holes and stretching artifacts that show up when points are only moved rigidly. The method stays …
A new Gaussian splatting pipeline swaps bulky spherical harmonics for compact neural appearance codes, cutting per-primitive appearance storage from 192 bytes to 28. The result is a 1.3× faster optimization …
PixiJS v8.20.1 is a small patch release with a few practical fixes for rendering and cleanup. The biggest developer-facing change is a fix for UBO offset preservation in the unsafe-eval …
Babylon.js 9.22.1 is out as a small patch release focused on Viewer Lite compatibility. The update is narrowly scoped, but it should matter to teams embedding Babylon’s viewer in lightweight …
Defold 1.13.1 lands with first-class lighting for 2D and 3D, plus a much more automation-friendly editor and HTTP API. The update also adds SDL gamepad mappings, faster warm builds, and …
A Phaser 4 and TypeScript remake of Geometry Dash-style movement shows how far you can get with a tiny custom physics layer. The cube’s rotation is cosmetic, the hitbox stays …
Web games are getting a fresh business case in 2026: low-friction distribution, fast iteration, and ad-based monetization can make small, focused projects surprisingly viable. With Unity’s 2025 Gaming Report showing …
Phaser v4.2.1, the Giedi patch released July 9, 2026, focuses on stability and ESM compatibility rather than new features. It fixes stencil rendering bugs, corrects framebuffer stencil clearing, and resolves …
Playgama’s new Web Games Industry Market Map tries to put some structure around a market that’s been hard to size consistently. It tracks 120+ companies and services across 13 categories, …
Defold is pushing a blunt message for web releases: if players can’t have fun within 10 seconds, they’re likely gone. The guidance centers on fast loads, small builds, clear controls, …
Defold and Refold Games rebuilt Mad Skills Motocross 2 from scratch for Poki instead of shipping a stripped-down Unity WebGL port. The web version leans on Lua modules, native C++ …
A small Phaser 4.1 + TypeScript project shows how far you can get with procedural generation, parallax, and pixel art in a lightweight endless runner. The useful bit for devs …
Defold’s May 2026 newsletter is mostly a practical roundup: a new foundation partner, two upcoming community meetups in Europe, several fresh games and extensions, and a notable engine release. The …
Defold’s April newsletter is mostly a practical roundup: a new 1.12.3 release, several useful extensions, and a steady stream of web-focused community projects. The biggest day-to-day wins for developers are …
Phaser 4 has officially launched, marking a significant upgrade with a fully rewritten WebGL renderer. This enhancement is particularly beneficial for graphics programmers and artists, as it promises improved performance …