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Workflow News

The latest Workflow coverage curated for game developers.

AgenticCADedit: A Stateful, Tool-Mediated Agentic Approach to Multimodal 3D CAD Editing

arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of regenerating a full model each time. For game teams building …

Research arXiv cs.GR · 6 days, 9 hours ago
How toolmakers like ARM work with devs, ft. Peter Hodges

Game Developer details how ARM’s Peter Hodges thinks about game development tools, with a side trip into the 1969 short Lemon. The conversation is most relevant to teams building or …

News Game Developer · 1 week, 5 days ago
MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production

A new pre-production review system called MOONWALK targets one of animation and VFX’s chronic pain points: keeping junior artists, supervisors, and changing briefs aligned. It structures intent, evidence, and action …

Research arXiv cs.GR · 3 weeks ago
No Pixel Left Behind: Filling Gaps in Anime Colorization

Anime colorization still burns time on tiny missed gaps, and a new tool called GapFill targets that pain point directly. Tested with 13 professional colorists, it improved gap-filling performance and …

Research arXiv cs.GR · 4 weeks, 1 day ago
Unity 6.6 Released

Unity 6.6 is out, bringing a batch of under-the-hood engine changes rather than the long-awaited Unity 7 leap. The headline feature is Content Directories, a more flexible way to organize …

Blog Gamefromscratch · 4 weeks, 1 day ago
TailorCoPilot: Enabling Agentic Pattern Making with Version-Controlled State Tracking

TailorCoPilot turns garment pattern making into a state-tracked workflow that can be taught, replayed, and automated. The system pairs a version-controlled backend, TailorTrace, with an agentic assistant that improved completion …

Research arXiv cs.GR · 1 month ago
1BitDragon 5: a huge update to the music creation tool for indie game developers

1BitDragon 5 has landed after nearly three years in development, and it’s a meaningful step up for indie teams that need music fast. The update expands the tracker-style tool to …

News 1BitDragon · 1 month ago
Game Dev Isn't Too Hard – You're Just Doing It Wrong

Tim Ruswick argues that most game dev frustration comes from process, not engine choice or raw discipline. He points to vague goals, bad task ranking, and avoidance of boring work …

Video Tim Ruswick · 1 month ago
We're finally talking about AI, ft. David 'Rez' Graham and Luke Dicken

AI in games is moving from buzzword to workflow, and this conversation puts the focus on how developers actually use it. David “Rez” Graham and Luke Dicken dig into AI …

News Game Developer · 1 month, 1 week ago
Developers expect generative AI to impact roles and team sizes in the next three years

A Gamescom Dev Conference survey of 100 speakers found broad hesitation around generative AI, even as many expect it to reshape staffing and job roles within three years. Developers are …

News Game Developer · 1 month, 2 weeks ago
5 tips for using GitHub Copilot with Unity

Unity’s in-Editor AI assistant is now in open beta, with GitHub Copilot positioned as a workflow tool for Unity projects. The focus is less on raw code generation and more …

Official Unity · 1 month, 2 weeks ago
GenGA: Editable and Data-Grounded Graphical Abstract Generation for Academic Papers

A new arXiv paper tackles a practical pain point for technical artists and researchers: AI-generated graphical abstracts that can’t be easily edited. GenGA generates vector-based figures with hierarchical structure instead …

Research arXiv cs.GR · 1 month, 3 weeks ago
GodotHub – Awesome New Launcher for Godot

Godot developers now have a dedicated cross-platform launcher that can install, organize, and open projects from one place. GodotHub is free, open source, and ships for Windows, macOS, and Linux. …

Blog Gamefromscratch · 2 months ago
A day in the life of an industrial designer running collaborative design reviews, without endless revision cycles

Unity says interactive reviews in Unity Studio can cut the back-and-forth that plagues industrial design. The example centers on a fictional designer sharing browser-based 3D reviews so engineering, marketing, and …

Official Unity · 2 months, 1 week ago
Aseprite v1.3.18

Aseprite 1.3.18 is out as the new stable build, bundling a long list of crash fixes, workflow tweaks, and Lua API updates. The release also tightens timeline tagging, improves tile …

Official Aseprite · 2 months, 1 week ago
TypeScript 7 Released – 10X Faster

TypeScript 7 is here, and the headline change is brutal: Microsoft says the compiler is now 8–12x faster. The big shift is architectural, with the TypeScript toolchain moving from TypeScript …

Blog Gamefromscratch · 2 months, 3 weeks ago
How to Use AI for Programming

AI coding assistants are becoming part of the everyday programming workflow, but the real value comes from using them as accelerators, not replacements. The practical win is faster iteration on …

Video The Cherno · 2 months, 3 weeks ago
GDStudio – A Better Godot Editor?

GDStudio is a third-party Godot editor aimed at improving the day-to-day workflow, and it already looks close enough to be a practical alternative. The big catch is that it isn’t …

Blog Gamefromscratch · 3 months ago
EA: AI is delivering "faster prototyping" and a "real rise in creativity" in its studios

EA says generative AI is already cutting friction in its studios, with faster prototyping and shorter creative alignment loops. Laura Miele says the tools are removing tedious work and unlocking …

News GamesIndustry.biz · 3 months, 1 week ago
Legibility of Effort

LLMs are making it harder to tell whether a piece of work involved real human effort, and that matters for how teams judge quality, trust, and authorship. The post argues …

Blog eieio.games · 3 months, 1 week ago
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