The idea is to create a retro style pixel art game. It has fully modular design and new complete new games can be made in the same engine.
Made in C# with SDL1.
There is a plan to change to SDL2 but the problem is that I initially used SdlDotNet which is only SDL1, so that could be quite a bit of work.
Apart from SDL, there arent any P/Invokes and the application should in theory be runnable on Mono, however this is not tested/done so far.
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