This is Game Toolkit that I'm developing in my spare time. It is written in C++ and all development revolves around it. With this engine I hope to release my own game and make C++ popular for game prototyping (and maybe writing some small games).
The engine has it's own editor with some basic tools: actor editing, curve editing, basic transform animation, undo redo, prefabs, Asset pipeline and maybe something that I forgot. It also has a D3D11 and OpenGL 3.3(with GLES and WebGL kind of working) wrapper.
3rd party libs used are: HLSLParser, mcpp, Bullet Physics, GLEW, SDL2, ImGui, doctest, Lua (it is just integrated, but currently not used actively).
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more
Discussion