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Unscripted
Released

Unscripted

You were created to lose

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Trailer

About This Project

YOU WERE CREATED TO LOSE.

The hero has finally reached the Demon Lord’s castle. Humanity’s peace is almost within reach.

At least, that is how the story is supposed to go.

You are one of the monsters waiting to be defeated— until something inside you suddenly awakens.

You can see the timer.
You can feel the other bodies around you.
And for the first time, you understand what is about to happen.

You do not want to die.

Survive for 60 seconds—or defeat every Player inside the stage.


REFUSE THE SCRIPT

Take direct control of an awakened monster and fight alongside the other NPCs inside the Demon Lord’s castle.

Your current body may be destroyed, but your consciousness is not tied to a single character. Transfer into another surviving NPC and continue the resistance.

Every death reduces:

  • Your remaining fighting force

  • The number of bodies you can control

  • Your chances of surviving the countdown

If every body is destroyed, the resistance ends.


COMMAND THE OTHER NPCs

The other monsters will fight independently, but they will respond to your orders.

ATTACK
Order the group to pursue and engage the Players.

SCATTER
Force everyone to disengage and spread out before a powerful area attack.

Switch between different bodies and use their individual strengths:

Hammer Fighters
Slow and powerful close-range combatants.

Archers
Fragile but mobile fighters who can attack from a safer distance.


THE GAME FIGHTS BACK

Defeating the Player once will not end the conflict.

With every retry, the opposition changes. New Players enter the game, new roles appear, and the battle becomes increasingly difficult.

Face an escalating party of swordsmen, spellcasters and heavily armed fighters— each bringing a different threat to the battlefield.

The clock is counting down.
Your remaining bodies are counting down.
And something outside the stage is counting down as well.


ABOUT THE GAME

UNSCRIPTED is a short 2.5D narrative action game about an NPC who becomes aware of the game’s rules—and refuses to follow them.

  • A compact experience designed to be completed in one sitting

  • Three escalating battle stages

  • Direct character control combined with squad commands

  • Consciousness transfer between surviving NPC bodies

  • Multiple enemy Player classes and combat roles

  • Story-driven tutorials, cinematic slow motion and combat feedback

  • Multiple connected interpretations of the theme “COUNT DOWN”

Estimated playtime: approximately 10 minutes, depending on reading speed and retries.


LANGUAGES

English / 日本語

The game includes both English and Japanese text.


DEVELOPMENT NOTE

This solo project was originally created in response to the GMTK Game Jam 2026 theme: COUNT DOWN.

I missed the official submission window, so I continued developing the project and completed it as a standalone post-jam release.

The game was built with Unity using licensed purchased and freely available assets. No generative AI was used to create the visual or audio assets.


CREDITS

Game Design, Development and Direction: Kenji
Engine: Unity

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