Level editors for Quake era games such as Worldcraft and QERadiant* originally got me interested in game development and even to this day, as a programmer I find Blender and others a little less fun than these original tools were. ProBuilder and UE4 brushes got close but I don't find it generic enough to use the same tool for a number of different game engines I typically use.
So I decided to hack the GtkRadiant level editor considerably. As just one example, rather than read Quake 3 data files, instead it reads from a standard filesystem (as you would expect a normal 3D modeller to do). I have also added a "standard" .obj (wavefront) exporter making it easy to read directly into other modelling tools as part of your build pipeline.
Finally I have replaced the older Q3 lightmap baking stuff (the q3map2 compiler) with my own called "Raptor Bakery" (Or you can use Unity's / Blenders anyway).
So if you are interested, please check it out. It is free and thought others might enjoy it.
* Really it was Virtus Deathmatch Maker but I would never admit to that ?
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