Space Command is a working name for the top-down shooter I'm developing as a hobby. Consider this to be a Crimsonland with walls if you remember such an old game?
What's included into the prototype:
Game itself (space_command/main.py play gen)
Random level generator (space_command/gen/voronoi.py)
Your goal is to fight through mobs to reach the exit zone marked with white.
The future aims are:
A variety of smart (or not so) enemies to have a firefight with
A variety of weapons
Smarter random level generation
Artwork (textures, effects)
A variety of weapons
Introduce a descent campaign
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