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Sarah Engine
In Development

Sarah Engine

WIP Engine In Development

About This Project

Please note, this is a WIP Engine In Development.

Features, platform support are currently WIP, © Cyndanera 2021

What is Sarah Engine?

Sarah Engine is a inhouse engine. It is developed using C, C++ and SPIR-V, GLSL, HLSL, etc. It is based on Direct3D 9, 11 , other graphics APIs. The engine is intended to be a cross platform solution for Cyndanera developing games. not all features are supported on some platforms because they are not powerful enough to use such features.

Supported systems

  • Windows
  • MacOS(WIP)
  • iOS(WIP)
  • Android(WIP)
  • Xbox 360, One, Series(WIP)
  • 3DS(WIP)
  • Wii, Wii U(WIP)
  • DS\DSi(WIP)
  • GameCube(WIP)
  • Dreamcast(WIP)
  • PS2, PSVITA, PS3, PS4, PS5(WIP)
  • Switch(WIP)
  • Stadia(WIP)

Supported graphics libraries

  • Direct3D 12, 11, 9(WIP)
  • OpenGL(WIP)
  • OpenGL ES(WIP)
  • Vulkan(WIP)
  • Platform Graphics API(WIP)
  • Audio Engine(WIP)

Features

  • Native cross-platform code(WIP)
  • Song Sequence Playback(WIP)
  • PSG Playback(WIP)
  • Developer Tools(WIP)
  • 2D, 3D Rendering(WIP)
  • UV Animation(WIP)
  • Material Animation(WIP)
  • Visual Animation(WIP)
  • PBR Rendering(WIP)
  • Deferred shading(WIP)
  • Efficient textures(WIP)
  • GX TEV Shaders(GC, Wii)
  • Pre-baked global illumination (GI)(WIP)
  • GI-generated textures(WIP)
  • Post-processed high-dynamic-range (HDR) bloom(WIP)
  • Eye adaptation & HDR lighting(WIP)
  • Color grading and tone mapping(WIP)
  • Light field character illumination(WIP)
  • Dynamic shadows(WIP)
  • Motion blur & depth of field(WIP)
  • Multi-core support(WIP)
  • Spherical gaussian global illumination (SGGI)(WIP)
  • Image-based lighting (IBL)(WIP)
  • Capsule shadows(WIP)
  • Curvature-dependent reflectance function (CDRF)(WIP)

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