ROADFORGE is an original single-player Unity mobile game built around fast, readable tank combat on Android. The player steers an armored vehicle through a 20-stage desert campaign, avoids hazards, manages limited abilities and improves a connected squad between missions.
The playable production combines touch steering and braking with automatic primary fire, special weapons, hostile vehicles and infantry, airstrikes, terrain response, boss milestones, save persistence and a shared upgrade economy. Train and drone support can temporarily move the player into a different combat view without breaking the main vehicle loop.
Mobile readability shaped the control design. Routine weapon fire is automatic so the player's hands remain available for steering, positioning, braking and the abilities that change an encounter. The production also includes a five-view 3D workshop for the tank, drone, train, squad and crew.
Focused Android validation covered combat, touch controls, support use, return-to-tank behavior, coins, progression and hostile attack paths. A recorded one-hour same-process stability run completed 29 stage loads across stages 1, 5, 10, 15 and 20. That is stability evidence from the tested device and build, not a claim that every Android device will achieve a particular frame rate.
The project is currently presented as a development case study rather than a store-release announcement.
Full case study: https://uploadforsoftware.com/projects/roadforge/
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