Garlictos is a Brotato-like wave survival roguelike for Android, built solo in Godot 4 over about a year of nights and weekends between classes.
Weapons fire on their own, you only control movement. Survive 20 waves, then endless mode. The mechanic the whole game is built around is weapon merging: six slots, two identical weapons combine into a stronger tier, and once your bag is full the game merges automatically. Four characters with different starting kits, a permanent upgrade temple between runs.
On monetisation, since it usually comes up: two interstitial ads (after wave 8, and on death-to-menu, capped once per 3 min). Rewarded ads stay optional for revive and the daily chest. No banners. A supporter pack skips the interstitials entirely.
Fully offline, about 107 MB, Android 7.0+. English and Turkish for now.
Happy to go deep on any of the Godot/mobile performance work if anyone's curious.
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