Wow. It's been a long time since I've signed into this site, 7 years in fact. It's been a little less than that since I've worked on any gamedev projects in general as well. However, had some job changes recently and with some time in between jobs I opened up game engine project and went crazy! Within about a month, and with the help of my brother, we've added tons of new features and have the engine mostly ported over to Vulkan!
Last time I was on here I posted a bit about my rudimentary attempt at voxel come tracing based global illumination, and I decided that would be one of the things I'd finally tackle. So I've done it! Also have built an octree system, binary file format, spherical harmonics, cubemap rendering, full PBR based on Google filament, god rays and a lot more.
The engine is open source and I would love to have others look at it, or even throw in a commit or two. Let's make something cool!
Check it out on GitHub. https://github.com/krait-games/hyperion-engine
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