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Instinct of Destruction. Part I: Blood & Lead
In Development

Instinct of Destruction. Part I: Blood & Lead

Wargame and 3d person isometric tactical shooter based on unique microvoxel technology

Screenshots (8)

About This Project

Once started as C&C-theme mod for Arma II suddenly turned into something much more serious.
Imagine maps of 7 x 5 in-game km, with total, absolutely unique system of destruction, allowing everything to be smashed, burned and blown to pieces in physically correct, not scripted way!

Yeah, lots of work is till to be done - especially in sphere of design (Im more like programmer, not artist, you know), and lots of things must and will be improved.

  • Right now all needed tools and algo/math are finished:
  • Model/object editor
  • Animation editor
  • Map editor

And Im doing my best to bring first playable demo (almost finished).
Future steps after single-player demo? Multiplayer hardcore PvP!
Stay tuned!

Some screens from map editor and game-engine testing:

This is how animation creation process looks, this guy is aiming))

Some weapon from in-game. Its already 10 different types, not going to post it all rn - you d better seen it in the game soon!

This is how model editing looks like. You can draw it like in MS Paint or other raster graphics editor. Of course, OF COURSE you can create one model to use it as so-called “Complex Brush” and paint with it. I use that brushes to paint walls, roofs, grass and etc.
Of course, you can project existing 2d images to created model to color it up - Ive made everything to make work process effective and fast…

…What literally means, that one day it all will be released as Mod-Creation pack available to all players!

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