Set on the hostile world of Xarthos-7, the game follows Sgt. Mario “Maverick” after a mission goes catastrophically wrong, leaving him stranded behind enemy lines and fighting to survive while uncovering what happened to his squad.
The game combines fast-paced real-time combat, tactical exploration, handcrafted mission environments, character and weapon progression, AI-driven encounters, and cinematic storytelling. Rather than relying on procedurally generated levels, Space Commando Assault is built around deliberately designed locations and mission progression, allowing combat, exploration, environmental storytelling, and narrative events to work together.
Development is focused on responsive combat, meaningful progression, and building a detailed and atmospheric sci-fi world. Core gameplay, combat, AI, progression, mission systems, and the technical foundation are already established and continue to be expanded and refined as production progresses.
Space Commando Assault is being developed primarily for PC, with potential expansion to PlayStation and Xbox.
Through Space Commando Assault, Divna Interactive is continuing to develop its original IP and production capabilities while remaining open to conversations with publishers, development partners, and other industry collaborators where there is a strong mutual fit.
Follow the project as we continue development and share new gameplay, environments, systems, and behind-the-scenes progress.
Advertisement
Comments
Discussion
Loading comments...
Beta Feedback
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more
Discussion