Breathing life into a character
June 18, 2023
Become a giant and throw orcs around and do stuff!
Breathing life into a character
An action packed, stylized, 3rd person game that is part dungeon crawler/RPG, part open world, part real time strategy game, and shares similarities with MOBAs. Take direct control over a giant champion, that not just command, but has their own abilities to fight, command units and perhaps, occasionally throw them around on the battlefield. The goal is to drive back the foes who are threatening the peace of the land.
Each side has their own procedural generated playfield: One where the actual battle is taking place and One where the player conducts progress with "dungeon-runs" in a more open environment (with indoor and outdoor areas, free to choose from) to collect resources, fight minions and bosses, and find items and upgrades to aid their war efforts while the battle is taking place. Furthermore, all units will have a more robust AI system that will enable troop movement on their own (e.g., attacking or falling back based on certain conditions), with the ability to order units around with a variety of commands (flags of interests); if the situation requires it. Progression is solely dependent on how bold the player is in exploring the wilderness (venturing deeper into the unknown), taking risks and completing the mission(s) for the campaign; rather than relying on farming creeps for experience. Question is, Will you be up to the challenge to use clever tactics and be brave enough to fight what lurks in the shadows?
After the completion of the first champion, production will ramp up. Below are the short-to-medium term goals for the project that are also subject to change. [Worth to note that this is just a generalization for the development (also focusing on single player only for the time being), as there are plenty of smaller details to take care of (more boring yet crucial behind the scenes logic, etc.), which in some cases could get out of hand (e.g., performance optimization) and could take up a lot more time than anticipated. Also, the cycle of development tends to change whilst production, so have learnt over the years that nothing is set in stone, and one must be flexible in solving the problems and adjust accordingly.]
Could list a lot more things do to, but it will all depend on how the project is progressing, or what difficulties the project is going to face. With that last big project of mine, making sure that everything runs smoothly, in a fairly-complex system, took the longest; because hunting for bugs took up a lot of precious time.
June 18, 2023
January 23, 2023
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