This game is a spiritual successor to Spellforce: Platinum Edition. However, it will differ in many ways.
For those who don't know Spellforce, it is a real-time strategy/RPG game where you can switch to a third-person view with your main hero. You can claim monuments and then spawn workers and build military camps to raise an army to defeat your enemies. You can also choose a more RPG-style play without camps, and just roam the map and gather items and experience. This game will NOT be a copy of Spellforce, I gain inspiration from many different games and also want to implement my own ideas. Creating “my own spellforce” is kind of a childhood dream, so I won't stop developing even if the development could be slow sometimes (I have a full-time web dev job).
There will be significant differences in abilities and classes, new/modified spells
Ability to jump in third-person view (planning to use flying and jumping for assassin abilities and special units)
Switching to third-person will be possible with different types of units and not only your main hero
Units will be able to enter newly built buildings (for example you could build a trading post, and then enter the building with your hero and buy items from the trader who is sitting inside the building)
There will probably be mounts or spells to transform yourself into a faster (or stronger) animal
Different lore and storyline
More quests in free game mode to ensure endless fun even without a campaign
Early prototype in progress
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