This is a simple audio manager I created for Unity, available in the asset store: https://lnkd.in/gZFrfAWt
This version is useful for simple games & apps that just need to start and stop audio files. Default settings for ducking levels, appropriate audio file size compression, streaming for loops, etc. are auto-applied when you drag in your audio files into the EasySoundAudio subfolders (music/sfx/vo), with the ability to change any of those parameters as well.
I’m working on a second version for more complex needs (i.e. managing music, stopping specific sound instances, 2D panning, 3D attenuation, etc.), but still in the vain of simple audio implementation.
Also, I used ChatGPT to help me code and test this audio manager. My background is as a music composer, sound designer, and sound editor for games (mostly slots and mobile, with a few pinball/coin-op games) with experience using audio middleware platforms -- but minimal coding experience. So, ChatGPT helped me to go beyond my minimal programming experience to code something I could not have otherwise.
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