Velaptor is an open-source framework for building high-performance, high-quality, cross-platform 2D games using C#/dotnet.
Overview Velaptor focuses on building your game instead of writing low-level code. Rendering graphics, keyboard and mouse input, sound, and other common features required by games can take hours (trust me, I know). This is where Velaptor can help!
Now you can just focus on developing your game!
Single Codebase The goal of Velaptor is to write 2D games from a single codebase and run them on multiple platforms. Now, you don't have to maintain multiple languages and tech stacks to be able to run your game on the desired platforms.
Performant Velaptor has been built with performance in mind, and we strive to make it as performant as possible.
Simple Creating games can be some of the most complicated and resource-demanding applications out there. Our goal is to make the process as simple as possible. We are willing to change the API if it means greater simplicity while still taking performance into account.
Reliable We strive to make Velaptor as reliable and bug-free as possible. We all know that there is no such thing as 100% bug-free software, but that does not mean we can't strive for it! Velaptor is highly tested with manual testing, a very high level of code coverage, and regular application and unit testing to make sure nothing slips through the cracks.
We have achieved reliability by designing the Velaptor architecture to be loosely coupled, as well as using the observable pattern and dependency injection to make the code as testable as possible.
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