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Unsettled World
In Development

Unsettled World

A multi-player gaming environment that stitches together multiple simulations dynamically.

Screenshots (3)

About This Project

Overall Progress(to alpha/beta trials) Estimate: ~25% Eta for public alpha/beta trails: Spring/Summer 2019

Is it a Game? Yes, and more. I'm building a system of simulations that will create game-play in a dynamic environment that is stitched together by the client based on its capabilities and access. The ultimate effect will be a 3D Open world survival/crafting/strategy, etc++, type of game... ;)

System Design end goal(in picture form):

thebigpicture.thumb.png.19460c0aa2ee8bff0960f531d975373c.png

simulationstitching.thumb.png.d5f6cb9a713296af18c4bcd9a11651d9.png

Technical Info:

servers.thumb.png.aa3d7360b0de30e1c4a32b3fc9b238bb.png

Client built in Unity & C#. Planet(Player Construct Scaffold) is a sculpted 3d spheroid(Blender), with an overlaid procedural landscape. The planet has a radius of roughly 30kilometers, making the pole to pole diameter approximately 60kilometers.

To finish the math, that makes the game-able surface area(of the ideal sphere it started out as):

4 · π · 300002 = 1.13097×1010 = 11309700000 Square Meters = 11309.7 Square Kilometers = 2794687.73 Acres = 4366.69 Square Miles = Uh, kinda big...

Game Design end goal:

A 100% Free to play, Player Generated Content driven, MMO 3d Gaming Environment.

Sustained by a free market, based on a fixed economy of reusable resources that roughly mimics a natural material system.

(Elements + energy/time/process = Compounds + energy/time/process = Useful Items + energy/time/process = Elements or Compounds for reuse)

Synopsis/Intro story:

Reworking currently. (Future, junked Intelligent robots trapped on a garbage moon, survive, gather resources, gather other robot warriors, craft your freedom!).. ;)

Development Log

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