Topic Page
Management: recommended books and gear
Published October 20, 2026
Books and hardware for Management work, sourced from the GameDev.net catalog and reviewed by our editors. Links may earn us a commission at no cost to you.
FlexiSpot E7 Standing Desk Frame
Amazon · Hardware
A dual-motor height-adjustable desk frame that supports the weight of two monitors, a pen display and a tower PC. Switching between sitting and standing during long crunch days is one of the simpler ergonomics wins, and the frame can be paired with any top.
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Logitech Brio 4K Webcam
Amazon · Hardware
A 4K webcam for remote stand-ups, publisher calls, devlog face-cam and streaming playtests. Noticeably sharper than a laptop camera in poor lighting, which is the condition most home offices actually have.
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The Game Production Toolbox
Amazon · Book
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EU Video Games Law: A Handbook
Amazon · Book
A handbook on legal issues across the video game lifecycle, with emphasis on business models, investment, licensing, platform obligations, liability, minors, and data. Best for developers, producers, and studio leads who need an EU-oriented overview of game law.
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Secretlab Titan Evo
Amazon · Hardware
A widely reviewed gaming-style chair with adjustable lumbar support and a firmer seat than most in its class. Game development is a sitting job; a chair that fits is one of the few purchases that pays off every single working day. Check the size variants against your height.
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Herman Miller Aeron
Amazon · Hardware
The long-standing office-chair benchmark, with a mesh seat and long warranty that make it a buy-once purchase for many studios. Expensive new; also commonly bought refurbished. Available in three sizes, so fit matters more than brand.
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GameMaker Growth: Indie Game Studio Marketing: Steam Page SEO, Dev-Log TikToks, and Discord Beta Communities That Level Up Sales
Amazon · Book
A practical marketing guide for indie developers focused on Steam visibility, social channels, and community building. It appears aimed at teams trying to turn a finished game into wishlists, followers, and sales.
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Agile Game Development with Scrum
Amazon · Book
A book on applying Scrum to game development. Relevant for developers, producers, and team leads who want a practical agile process for planning and delivering games.
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The Game Production Handbook
Amazon · Book
A practical guide to game production processes from concept through gold master. Aimed at producers, leads, and studio managers who need an overview of how game projects are organized and run.
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Mastering the Game: Business and legal issues for video game developers - A Training tool
Amazon · Book
A training resource on business and legal issues for video game developers, with emphasis on intellectual property across development and distribution. It is aimed at professionals who need a structured overview of how IP applies to game content and publishing.
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The AI Game Plan: What to Automate, What to Keep Human, and Where the Real ROI is in Game Production
Amazon · Book
A business-oriented look at where AI can improve game production and where human work should stay in control. It appears aimed at studio leaders, service providers, and investors rather than programmers building game AI systems.
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Routledge Handbook of Media and Intelligence
Amazon · Book
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Video Game Marketing: A student textbook
Amazon · Book
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Amazon · Book
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The Publishing Challenge for Independent Video Game Developers: A Practical Guide
Amazon · Book
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The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry
Amazon · Book
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Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry
Amazon · Book
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Law, Video Games, Virtual Realities: Playing Law
Amazon · Book
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Video Game Policy: Production, Distribution, and Consumption
Amazon · Book
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The Legal Status of Video Games: Comparative Analysis in National Approaches
Amazon · Book
A WIPO report on how video games are classified under national legal systems, with a comparative look at different countries. It is aimed at readers who need a legal overview of games as creative works, especially developers or studios facing cross-border issues.
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