Topic Page
Physics: recommended books and gear
Published
Books and hardware for Physics work, sourced from the GameDev.net catalog and reviewed by our editors. Links may earn us a commission at no cost to you.
Modern C# Game Development for Absolute Beginners: A Practical, Project-based Guide to Learning C#, Mastering Unity Basics, and Building Simple 2D and 3D Games from Scratch.
Amazon · Book
A beginner-focused guide to C# game development with Unity basics. It covers core C# concepts, game logic, graphics, controls, enemy AI, physics, and building simple 2D and 3D games from scratch.
As an Amazon Associate I earn from qualifying purchases.
Learning C# by Programming Games
Amazon · Book
Teaches C# through building games instead of starting from language syntax alone. It covers core game-programming topics like input, game objects, worlds, levels, animation, physics, and basic AI, aimed at readers with no prior programming experience.
As an Amazon Associate I earn from qualifying purchases.
C++ Game Development: Build High-Performance Games from Scratch
Amazon · Book
A C++-focused game development book that touches on game programming, graphics rendering, physics simulation, and multiplayer networking. It appears aimed at readers who already know C++ and want a broad technical overview of building games.
As an Amazon Associate I earn from qualifying purchases.
Mastering VR Game Development with Unity 6 and C#: Build Interactive Virtual Reality Games Using Unity's XR Toolkit, Physics, and Performance Optimization Techniques
Amazon · Book
A practical guide to building VR games in Unity 6 with C#. It covers setup, player interaction, physics, optimization, and publishing, with a focus on using Unity's XR Toolkit to build interactive VR experiences.
As an Amazon Associate I earn from qualifying purchases.
Developing 2D Games with Unity: Independent Game Programming with C#
Amazon · Book
A hands-on guide to making a 2D game in Unity with C#. It walks through scripting, asset use, animation, cameras, collision, and basic architecture, aimed at developers building their first or next 2D project.
As an Amazon Associate I earn from qualifying purchases.
Game Engine Architecture
Amazon · Book
A practical guide to building a game engine, covering gameplay programming topics such as player mechanics, cameras, and AI. It is aimed at developers with basic programming knowledge who want to learn engine construction.
As an Amazon Associate I earn from qualifying purchases.
Godot 4 Game Development for Beginners: Learn 2D and 3D Game Creation with Step-by-Step Projects and Practical Guidance
Amazon · Book
A step-by-step beginner guide to making 2D and 3D games in Godot 4. It covers scripting with GDScript, scenes, physics, UI, and basic 3D setup through practical projects.
As an Amazon Associate I earn from qualifying purchases.
Godot 4.6 Game Development for Beginners: Build Real 2D and 3D Games from Scratch Using GDScript, Modern Workflows, and Step-by-Step Projects
Amazon · Book
A beginner-focused guide to building 2D and 3D games in Godot 4.6 with GDScript. It emphasizes a structured workflow and step-by-step projects for readers who want to finish small games.
As an Amazon Associate I earn from qualifying purchases.
Advances in Computer Graphics: 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 – September 1, 2023, Proceedings, Part IV
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.
AI for Games, Third Edition
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.
Mathematics And Physics For Programmers
Amazon · Book
Provides a grounding in the math and physics programmers need for topics like collision detection, 3D vectors, transformations, game theory, and basic calculus. A good starting point for developers who need practical math background.
As an Amazon Associate I earn from qualifying purchases.
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.
Game Physics Engine Development
Amazon · Book
A book focused on game physics engine development. Based on the title, it is likely aimed at programmers who want to build or understand the core systems behind a physics engine.
As an Amazon Associate I earn from qualifying purchases.
Beginning Java 8 Games Development
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.
Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game, Second Edition
Amazon · Book
A technical book on building a game physics engine, aimed at developers who want to implement rigid body simulation and related systems. Best suited to experienced programmers working on engine or low-level gameplay code.
As an Amazon Associate I earn from qualifying purchases.
Game Physics Engine Development
Amazon · Book
An introductory guide to game physics with coding-focused guidance for developers new to the subject. It appears aimed at people who want practical help understanding and building physics systems for games.
As an Amazon Associate I earn from qualifying purchases.
Introduction to Game Physics with Box2D
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.
How to Queer the World: Radical Worldbuilding through Video Games
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.
iPhone Game Development: Developing 2D & 3D games in Objective-C
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.