About This Position
We are looking for a creative Level Designer to join the development of BLACKWATER: QUARANTINE, an original survival-horror FPS built in Unreal Engine 5.
You will help design and build the game's environments, including abandoned city streets, hospitals, industrial areas, underground facilities, and research laboratories.
The role focuses on creating immersive, tense, gameplay-focused levels with exploration, combat encounters, backtracking, puzzles, enemy placement, scripted moments, and boss arenas.
You will work closely with the game's developer to turn the game's story and gameplay ideas into playable environments.
Requirements
Experience with Unreal Engine 5
Knowledge of level design and modular environment workflows
Understanding of player flow, pacing, combat encounters, and exploration
Ability to create believable horror environments
Good sense of scale, composition, and atmosphere
Experience with survival horror or FPS games is a plus
Ability to communicate and collaborate remotely
A portfolio or previous level-design work is preferred
Project and working terms
- Hours per week
- Not specified
- Expected duration
- Not specified
- Compensation details
- Not specified
- Decision process
- Not specified