About This Position
You'd be responsible for making the actual game systems work. This could include player interactions, puzzles, doors, buttons, inventory systems, AI, triggers, save systems, and whatever else we need to turn the game's ideas into something playable. You'd work closely with level designers, 3D modelers, animators, and game designers to make sure everything actually functions together.
Requirements
Experience with the project's chosen engine (UE5) and its scripting/programming system is required. You should be comfortable debugging your own work and communicating with other departments when a system needs to interact with their work. Previous game development experience is preferred, but a strong portfolio or personal projects can substitute for professional experience.
Project and working terms
- Hours per week
- Not specified
- Expected duration
- Not specified
- Compensation details
- Not specified
- Decision process
- Not specified