About This Position
You'd be creating the environments that make up the world, from factory rooms and offices to hallways, machinery, furniture, and smaller props. You'd work closely with level designers, texture artists, VFX artists, and 3D modelers to make sure everything fits together and maintains the project's visual style.
Requirements
Experience creating 3D environments or props is preferred. You should understand basic modeling, materials, UVs, and optimization for games. Familiarity with the project's chosen engine is helpful. A portfolio showing previous environments, props, or other 3D work is strongly preferred.
Project and working terms
- Hours per week
- Not specified
- Expected duration
- Not specified
- Compensation details
- Not specified
- Decision process
- Not specified