Noise & procedural texture
Almost every procedural surface starts with noise. A single octave gives you soft blobs; summing octaves at halving amplitude gives you clouds, terrain, marble and rust. These shaders show the construction rather than just the result.
13 shaders
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
Compute
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