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Learning OpenGl Part 4: Materials and Specular Maps

Materials:Were talking about materials in this chapter. So essentially a material is a collection of data that determines how light should bounce of a given object. It makes sense that …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
Blog

Learning OpenGL Part 3: Lighting and Normals

So color:Color is light that bounces from an object right into your eyeballs. The object absorbs some rays and then what bounces of is the color you see in your …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
Blog

Learning OpenGl Part 2: Camera and Matrices

So here were using GLM for our vector math, I am not going to go into detail around vector math nor how this works because honestly I can not explain …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine LearnOpenGL.com +1
Blog

Learning OpenGL Part 1: Hello Window – Textures

Hi this is my previous Learning OpenGL devlog that I am now posting here on this website! Theres probably numerous innaccuracies but hey, its a start. The series is already …

NoticeSmeh ·
C++ Graphics Programming OpenGL game engine Textures