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@taby Thank you for your reply, Taby. I am building a game where the players drive along with “self-driving” cars. However, the purpose is not to mimic the behavior of real-life self driving cars, instead, I would like to mimic the behavior of human drivers. So the AI Cars need to learn how to driv…
T-rex_on_point said:
But it could also happen that you're getting blocked this way if you do too many requests(DDOS).
@T-rex_on_point You should proxy the requests with a cache and rules wrt. frequency.
Better yet, aggregate and handle everything on the server, exposing your own API entirely. Y…
From what I know about PlayFab, there is not a system where you can run server-side authoritative game logic; only things like granting tokens, joining groups, and so on.
If that is indeed correct, then you will need to build your own server software that enforces the rules you want enforced. That s…
I have tried XORing the flags and get different results. Probably a case of undefined behaviour? None of the docs really talk about XORing two modes together. Anyway, I finally understand how this effect is done, and it's pretty simple. I switched out one graphic for another, ran the…