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Latest artwork Activity

Quantum Duck
August 29, 2024 10:49 PM
Devlog Post #4 (Minimaps! Treasure! Chop chop!) -- January 1st, 2018
Mini-Map

What would a metroidvania-type game be without a mini-map? This was actually pretty interesting to do. it’s one of those things I had been putting off for a while now as I was kind of nervous about how or even if I was able to pull it off yet.

She’s not much to look at yet, but she’s got it…

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #13 (Boss Fight, ding ding ding) -- October 2, 2018

Hello Space Cadets,

Wow. Looking back at September it’s been a very busy month. Here we go!

New Boss Fight

Created a new boss fight with the goal of it being a way to test the player’s usage of the shield/reflection mechanic.

The mechanic is first tested on some simple puzzles and simple enemies that …

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #16 (Space Glam) -- December 31, 2018
Devlog #16 (Space Glam)

Wow. Hard to believe another year has gone by! So long 2018! I’m hoping that 2019 will be an exciting and prosperous year for everyone!

What have I been up to this month? Glad you asked! Here we GO!

New Platforming

This month I’ve been grey-boxing a bunch. Created these spike p…

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #22 (Planets and Mechanics) -- July 1, 2019

Hello Space Cadets!

Time for a recap of work done on Raygun Gadabout for June.

NPCs and Baddies

Quamar Station is a location you visit, it’s a junky old ore processing station that has become a meeting point for shady alien folk. You can come here to recieve some bounty hunting missions.

Work in prog…

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #23 (New Trailer) -- August 7, 2019

Greetings Space Cadets,

A new trailer for Raygun Gadabout was launched this month. With this trailer I really wanted to give a better sense of what the game was about. Let’s take a look!

Trailer  

The trailer shows more of the space exploration part of the game.

Including some space combat! One t…

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