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Hello!
I want to rebuild clipnode tree with the crouched player(head) hull shrinked to the size of the drawing(point) hull, ie remove the expanding hull so that the dimensions match the dimensions of the point hull.
Can you help me with that such of question, its even possible?
I've gotten it now, thank you Joe, and everyone else. HLSL is awesome. Problem is now they completely decimated my matrices for all my map objects that are meshes(they're in different locations or completely disappeared, I had to add a shader for them as well because meshes with textures apparently…
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