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Latest co-op Activity

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Azurne
July 22, 2022 05:46 PM
Augury Gameplay
Fast paced gameplay with high difficulty, in-depth mechanics, and cooperative multiplayer. Action combat in confined dungeons with swarms of enemies, environmental hazards, and tough bosses.Steam Page: Store.steampowered.comTrailer:

Cooperative Multiplayer

  • Revive, heal, damage boost, raise defense, a…
13,002 views
OpenWorldInteractive
July 09, 2021 01:39 PM
Beast Master - Dev Update 24 - Swimming

Hello, this week we added new swimming mechanics to Beast Master.

In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to bui…

9,027 views
OpenWorldInteractive
June 13, 2021 12:35 PM
Beast Master - Dev Update 23 - Face Generator Improvement

Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator.

There was something in the previous face models that did not satisfy us. For this reason, we decided to renew the faces of our characters and we are quite h…

5,060 views
OpenWorldInteractive
January 01, 2021 03:32 PM
Beast Master - Development Update 17 - New Weapons

Hello everyone! We have been working on new weapon types and the network system for a while. Since the networking is still in development we wanted to share the new weapons on this weeks blog post.

Beast Master will have lots of different weapon styles. Each weapon will able enchanted by players for…

3,268 views

The problem is much more fundamental than that. You have a dependency graph of who affects what joints/bodies in the physics simulation, and the graph has two different latencies/step offsets on the two different client machines. Unless you delay all client simulation until all inputs for all other…

4,483 views
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