DevBlog 26 - Finishing The Game!
It's over, I've finally completed my from scratch game project! The final stretch has been far from glorious. Rather than making features, it has been nonstop bug fixing. To reach …
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It's over, I've finally completed my from scratch game project! The final stretch has been far from glorious. Rather than making features, it has been nonstop bug fixing. To reach …
How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system). My firsts idea was …
An algorithm created to make AI not fly into things (it's not boids). The high level idea is to create avoidance spheres. When an ai agent enters a sphere, …
I can't believe it's been two months already since the year started. Time moves extremely quickly these days. Anyway, we have some solid progress to show, and some important announcements …
I hope you've all started well into the new year! We're well into production now, with the vertical slice slowly taking shape. Much of the work in January has been …
October somehow flew by really quickly for me. It's already November, and we're nearing the end of the year, too. Just thinking about that is making me reminiscent, but I'll …
A new month, a new Kandria update! First of all, a new prototype version is now up for download. As always, you can get it here . A short list …
This month marks the release of the Kandria 0.0.2 demo! It also marks a change in focus, but I'll talk about all of that in a second. First, if you …
It's April! … already. Man alive, March shaped up to be quite the month, didn't it. For reasons you can probably already guess at, not too much progress was made …
Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision …
I think it's time for another quick update on the game! There isn't all that much to go through, as I've been rather occupied with other matters, such as university …
It has been a while since I last wrote an update. It's also now been a year since I first started to work on it! I think it's about high …
es For the last 10 years we’ve been quietly building 22 Racing Series, with the aim of not only creating the world’s first Real Time Strategy Racing game, …
Hello and welcome to this weeks Dev Diary! Today I have a short update for several findings on how developers and landscape artists can approach terrain creation. As many of …
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