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Blog

DevBlog 26 - Finishing The Game!

It's over, I've finally completed my from scratch game project! The final stretch has been far from glorious. Rather than making features, it has been nonstop bug fixing. To reach …

mattstone2728 ·
Gameplay C++ cpp C OpenGL
Blog

DevBlog 15 - Binary Camera Collision

  How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system).   My firsts idea was …

mattstone2728 ·
OpenGL Gameplay Custom engine camera
Blog

DevBlog 14 - AI Collision Avoidance Spheres

An algorithm created to make AI not fly into things (it's not boids).   The high level idea is to create avoidance spheres. When an ai agent enters a sphere, …

mattstone2728 ·
OpenGL Custom engine AI Navigation
Blog

Going Underground - March Kandria Update

I can't believe it's been two months already since the year started. Time moves extremely quickly these days. Anyway, we have some solid progress to show, and some important announcements …

Shinmera ·
2D Pixel Custom
Blog

Setting Up Camp - February Kandria Update

I hope you've all started well into the new year! We're well into production now, with the vertical slice slowly taking shape. Much of the work in January has been …

Shinmera ·
2D Custom PixelArt
Blog

Closing in on Production - November Kandria Update

October somehow flew by really quickly for me. It's already November, and we're nearing the end of the year, too. Just thinking about that is making me reminiscent, but I'll …

Shinmera ·
2D Custom
Blog

Expanding Outwards - October Kandria Update

A new month, a new Kandria update! First of all, a new prototype version is now up for download. As always, you can get it here . A short list …

Shinmera ·
2D Custom
Blog

Moving On - August Kandria Update

This month marks the release of the Kandria 0.0.2 demo! It also marks a change in focus, but I'll talk about all of that in a second. First, if you …

Shinmera ·
2D Custom
Blog

The Beginnings of Combat - April Kandria Update

It's April! … already. Man alive, March shaped up to be quite the month, didn't it. For reasons you can probably already guess at, not too much progress was made …

Shinmera ·
2D platformer Custom
Blog

March Status Update

Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision …

Shinmera ·
2D OpenSource Custom
Blog

February Status Update

I think it's time for another quick update on the game! There isn't all that much to go through, as I've been rather occupied with other matters, such as university …

Shinmera ·
2D OpenSource Custom
Blog

December Status Update

It has  been a while  since I last wrote an update. It's also now been a year since I first started to work on it! I think it's about high …

Shinmera ·
2D OpenSource Custom
Blog

Live on Kickstarter!

  es   For the last 10 years we’ve been quietly building 22 Racing Series, with the aim of not only creating the world’s first Real Time Strategy Racing game, …

Hodgman ·
PC Custom VR
Blog

Dev Diary #043 - The Search For Terrain Scalability

Hello and welcome to this weeks Dev Diary! Today I have a short update for several findings on how developers and landscape artists can approach terrain creation. As many of …

ProjectTaival ·
PC Custom Advice

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