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Latest diablo2 Activity

theaaronstory
March 21, 2021 07:24 PM
What three months of networking has taught me about the industry

This is a follow-up to my last entry (Fighting the Status quo that's killing my start-up), which to be earnest, hoped that it would turn out to be entirely different, and would only serve as a cautionary tale at best (opposed to this one); although the cracks were clearly visible at the writing of …

6,026 views
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theaaronstory
February 22, 2021 01:13 PM
In pursuit of optimization (hexagon grids)

When the possibility of making an ARPG came to be (aka. FLD), from start to finish (as a solo developer), I've had this idea of using semi-random generated maps (massive ones), to adhere to the rules of roguelikes. Knew right from the get-go that was possible to do (with visual scripting, on a slow…

5,861 views
theaaronstory
February 19, 2021 10:19 AM
An Open Letter to the industry: Fighting the Status quo that's killing my start-up

Dear All,

Hope this letter finds you well.

I have been climbing this ever-towering mountain with nothing, just my bear hands for years and years. Slowly, but surely, the goal of "reaching one's dream" became part of my fabricated destiny: As I wished to prove the world that said dreams are worth figh…

3,989 views
theaaronstory
January 31, 2021 10:17 AM
The reality of things & small updates

Had somewhat high hopes to what will happen afterwards I left my other project (EOTH) behind (due to IRL issues), despite the fact that everything was still highly volatile (and still are, unfortunately). But, it had to be done, as I hadn't the luxury to work on it anymore. Truth is, these past cou…

5,337 views
theaaronstory
December 16, 2020 10:14 AM
Update galore: Attack anims/sounds/interaction/3D cursor/name tags/day&night | FLD 2.1.5-8

The past week or so, I've been continuing to push forward with updates to this prototype, in hopes that I'd be able to catch the imagination of some, and perhaps be genuine/compelling enough to encourage others to join my cause. Below you'll find a couple of short videos of certain features, I've m…

3,168 views
theaaronstory
December 07, 2020 10:31 AM
Dynamic shadows | FLD v2.1.4
Fixed up the game, in preparation for one of the most anticipated features (I'd wish to see in the full version): The introduction of dynamic shadows. This was a small, but more important jump ahead, as I'd wish to use some pretty advanced lighting techniques (ones that weren't available back in th…
3,436 views
theaaronstory
December 04, 2020 08:36 AM
FLD v2.1.3 update and gameplay
An attempt was made to kill a Boss: While the kick-starting campaign rages for FLD (linked here), I've decided to make some additional changes to the demo:
  • Transparency for objects and material fixes/changes
  • Constant fire whilst holding down left mouse
  • Movement updates, now only supports 16 direc…
2,880 views
theaaronstory
November 30, 2020 10:57 AM
Backlog and taking it to the next level with a Major Announcement!

A lot has happened since my last blog entry–which was more than two months ago–and considerable changes occurred–both the good and bad kind. I'll go through all of them in detail below, explaining the whats and whys, and share one of the most important announcements of my life. So strap in, as this…

3,423 views
theaaronstory
May 15, 2020 03:59 PM
State machine controlled cursor minigame, and of the gaming industry (long entry with video)
Failing the industry

Before reading on, please have a look at this short (2 min) video (in case you missed my previous entry), just so we're on the same page.

For the longest–it feels like–I've gotten used to the fact–if there's-ever such a thing in a person's life–that most of my ambitions, goals, i…

4,602 views
theaaronstory
April 21, 2020 06:07 PM
Super-light & super-fast pathfinding
The long road to success

Well . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much better and faster. So that was a thing. However, the elephant in the room was the idea of creating an …

5,775 views
theaaronstory
March 27, 2020 07:40 PM
From ground up + Test footage #Momstest
REBUILDING THE ENTIRE SYSTEM THAT'S FUN & EASY TO USE

If you want something to work, you'd better make it yourself!

At least that's how things usually turn out . . . Eventually.

So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…

6,434 views
theaaronstory
March 08, 2020 11:19 AM
Concepts of basic navigation and explanatory video!

In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw

In the spirit of continuation (from last entry)

In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all po…

6,969 views
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