3.8.5.1 Release
MonoGame Foundation has released MonoGame 3.8.5.1, a maintenance update aimed squarely at stability and correctness. The patch fixes DX12, Vulkan, audio streaming, content building, and SpriteFont...
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MonoGame Foundation has released MonoGame 3.8.5.1, a maintenance update aimed squarely at stability and correctness. The patch fixes DX12, Vulkan, audio streaming, content building, and SpriteFont...
Graphics programmers shipping on DX12, Vulkan, or Metal need to treat PSO hitches as first-class performance bugs. A shader compile in a loading screen is tolerable; the same work during …
MonoGame’s 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the …
Modern Unity projects can still hitch for seconds even after shader warmup, because DX12, Vulkan, and Metal also need PSO coverage. The real failure mode is incomplete traces: a clean …
MonoGame has released Preview 2 of version 3.8.5, introducing new StartKit templates and Vulkan/DX12 targets. This update simplifies testing across multiple platforms, making it easier for developers...
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