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DX12

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61 results

News

3.8.5.1 Release

MonoGame Foundation has released MonoGame 3.8.5.1, a maintenance update aimed squarely at stability and correctness. The patch fixes DX12, Vulkan, audio streaming, content building, and SpriteFont...

MonoGame ·
monogame bug fixes dx12 vulkan content pipeline
News

2026.06 - PSO (Pipeline State Object)

Graphics programmers shipping on DX12, Vulkan, or Metal need to treat PSO hitches as first-class performance bugs. A shader compile in a loading screen is tolerable; the same work during …

Ruben ·
unity pipeline state object dx12 vulkan metal
News

Board Meeting Minutes - July 2026

MonoGame’s 3.8.5 release is entering its final PR pass, with a new preview due soon. DX12 and Vulkan are now treated as release platforms after extra hardening time, and the …

MonoGame ·
monogame opensource game-engine dx12 vulkan
News

Your PSO cache is only as good as your playthrough

Modern Unity projects can still hitch for seconds even after shader warmup, because DX12, Vulkan, and Metal also need PSO coverage. The real failure mode is incomplete traces: a clean …

Ruben ·
unity 65 shader warmup cache misses dx12 vulkan
News

MonoGame 3.8.5-preview.2

MonoGame has released Preview 2 of version 3.8.5, introducing new StartKit templates and Vulkan/DX12 targets. This update simplifies testing across multiple platforms, making it easier for developers...

MonoGame ·
monogame vulkan dx12 cross-platform

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