Latest Editor Activity
Adding hand-made collision to the large ships so that fighters cannot fly through them.
I tweaked the model editor so it can load in models to define collision shapes.
There now is an XRay mode that lets you see wireframe of the ship with colored rendering of collision shapes.
To debug collision in th…
Projectile editor with IMGUI!
In order to visualize the frame stretching projectiles, I needed to create a projectile editor. This required UI and Level systems to be in place. So must of the work here is just code under the hood, but not a lot of visuals.
This will be used to determine which grid no…
Hey people. I am currently writing a souls-like D&D campaign, and I would love to work with some people to turn it into an indie game. I have a lot of the story and lore written. I am hoping to find people to help me with the areas I am weakest in: concept art and game design. I am not looking …
@irreversible That looks a lot like mine (insert quote about great minds, right ?). My only real issue is:
GetClass()
is a virtual function overridden from some common base class
This is something that I was actively attempting to avoid when working on a solution. Not that I'm saying you're wrong for…
Effekseer Project, the developer of the open-source visual effects software for games, has announced that the latest major release version, Effekseer 1.6, has been released.
Effekseer is a tool for creating visual effects for use in games and other applications.
You can create a v…
@shaarigan Yup that's essentially what I'm trying to implement, albeit in 3 dimensional space. From what I understand an R-Tree is just a specific kind of BVH that uses axis-aligned rectangles as the bounding volumes, with BVHs being a generalized superset of data structures. I'm trying to im…
Hi all,
I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^
https://www.youtube.com/watch?v=tYXqJyf3bQ4