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Latest Editor Activity

@Aressera Good points all around! This feels like a direction I can get started in.

16,807 views
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enigma_dev
January 17, 2022 05:33 PM
DevBlog 13 - Large Ship Collision Challenges


Adding hand-made collision to the large ships so that fighters cannot fly through them.

I tweaked the model editor so it can load in models to define collision shapes.

There now is an XRay mode that lets you see wireframe of the ship with colored rendering of collision shapes.

To debug collision in th…

10,314 views
enigma_dev
October 20, 2021 12:58 AM
DevBlog 3 - Mod/Editor UI and Level System

Projectile editor with IMGUI!

In order to visualize the frame stretching projectiles, I needed to create a projectile editor. This required UI and Level systems to be in place. So must of the work here is just code under the hood, but not a lot of visuals.

This will be used to determine which grid no…

34,325 views

Hey people. I am currently writing a souls-like D&D campaign, and I would love to work with some people to turn it into an indie game. I have a lot of the story and lore written. I am hoping to find people to help me with the areas I am weakest in: concept art and game design. I am not looking …

3,850 views

@irreversible That looks a lot like mine (insert quote about great minds, right ?). My only real issue is:

GetClass() is a virtual function overridden from some common base class

This is something that I was actively attempting to avoid when working on a solution. Not that I'm saying you're wrong for…

10,366 views
Effekseer
May 02, 2021 07:50 AM
Released

 Effekseer Project, the developer of the open-source visual effects software for games, has announced that the latest major release version, Effekseer 1.6, has been released.  

Effekseer is a tool for creating visual effects for use in games and other applications.  

You can create a v…

6,931 views

@TiberiuJ Sorry, it's not standing anymore. Thanks for your interest!

5,097 views

@shaarigan  Yup that's essentially what I'm trying to implement, albeit in 3 dimensional space. From what I understand an R-Tree is just a specific kind of BVH that uses axis-aligned rectangles as the bounding volumes, with BVHs being a generalized superset of data structures. I'm trying to im…

13,906 views
ongamex92
December 31, 2019 12:19 AM
My Game Engine Development - new video

Hi all,

I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^

https://www.youtube.com/watch?v=tYXqJyf3bQ4







13,385 views
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